#pragma once #include "al/layout/LayoutActor.h" #include "al/util/NerveUtil.h" #include "al/util/LayoutUtil.h" #include "al/util/LiveActorUtil.h" #include "al/util/MathUtil.h" class PuppetActor; class NameTag : public al::LayoutActor { public: NameTag(PuppetActor*, const al::LayoutInitInfo&, float startDist, float endDist, const char* playerName); void appear(void) override; void control(void) override; void updateTrans(void); void update(void); void end(void); void setText(char const*); bool isNearPlayerActor(float) const; bool isVisible() const; const char* getCurrentState(); void exeAppear(void); void exeWait(void); void exeEnd(void); void exeHide(void); PuppetActor* mPuppet; // 0x130 const char* mPaneName; // 0x138 float mStartDist; // 0x140 float mEndDist; // 0x144 float mNormalizedDist; // 0x148 }; namespace { NERVE_HEADER(NameTag, Appear) NERVE_HEADER(NameTag, Wait) NERVE_HEADER(NameTag, End) NERVE_HEADER(NameTag, Hide) } // namespace