#ifndef SEAD_PRIMITIVE_RENDERER_UTIL_H_ #define SEAD_PRIMITIVE_RENDERER_UTIL_H_ #include #include #include namespace sead { namespace PrimitiveRendererUtil { class Vertex { public: Vertex(const Vector3f& pos, const Vector2f& uv, const Color4f& color) : pos(pos), uv(uv), color(color) { } Vector3f pos; Vector2f uv; Color4f color; }; void setQuadVertex(Vertex* vtx, u16* idx); void setLineVertex(Vertex* vtx, u16* idx); void setCubeVertex(Vertex* vtx, u16* idx); void setWireCubeVertex(Vertex* vtx, u16* idx); void setSphereVertex(Vertex* vtx, u16* idx, s32 x, s32 y); void setDiskVertex(Vertex* vtx, u16* idx, s32 div); void setCylinderVertex(Vertex* vtx, u16* idx, s32 div); } // namespace PrimitiveRendererUtil } // namespace sead #endif // SEAD_PRIMITIVE_RENDERER_UTIL_H_