/** * @file GameDataHolderAccessor.h * @brief Wrapper class for GameDataHolder. */ #pragma once #include "al/scene/SceneObjHolder.h" #include "GameDataHolderWriter.h" // declaring this here because slappin it into util.hpp causes circular dependency issues namespace al { al::ISceneObj *getSceneObj(al::IUseSceneObjHolder const *holder, int index); } class GameDataHolderAccessor : public GameDataHolderWriter { public: GameDataHolderAccessor(al::IUseSceneObjHolder const *IUseObjHolder) {mData = (GameDataHolder*)al::getSceneObj(IUseObjHolder, 18);} GameDataHolderAccessor(al::SceneObjHolder const *objHolder) {mData = (GameDataHolder*)objHolder->getObj(18); } };