#include #include #include #include "al/layout/LayoutActor.h" #include "al/layout/LayoutInitInfo.h" typedef unsigned short int ushort; namespace nn::ui2d { class TextureInfo; } namespace al { class IUseLayout; class IUseLayoutAction; char16_t* getPaneStringBuffer(IUseLayout const* lyt, const char* paneName); int getPaneStringBufferLength(IUseLayout const* lyt, const char* paneName); void startFreezeActionEnd(IUseLayoutAction*, char const*, char const*); void startHitReaction(LayoutActor const *, const char *, const char *); void hidePane(IUseLayout* lyt, const char* paneName); void hidePaneNoRecursive(IUseLayout* lyt, const char* paneName); void showPane(IUseLayout* lyt, const char* paneName); void showPaneNoRecursive(IUseLayout* lyt, const char* paneName); void hidePaneRoot(al::IUseLayout *); void hidePaneRootNoRecursive(al::IUseLayout *); void showPaneRoot(al::IUseLayout *); void showPaneRootNoRecursive(al::IUseLayout *); bool isHidePane(const IUseLayout *lyt, const char *paneName); bool isHidePaneRoot(al::IUseLayout const*); bool isActionPlaying(IUseLayoutAction *, const char *action, const char *group); bool isActionEnd(IUseLayoutAction const*, char const*); bool isExistPane(const al::IUseLayout *lyt, char const *paneName); void initLayoutActor(LayoutActor*, LayoutInitInfo const&, char const*, char const*); void setActionFrameRate(IUseLayoutAction *,float,char const*); void setPaneString(IUseLayout *layout, char const *paneName, char16_t const *paneValue, ushort); void setPaneStringFormat(IUseLayout* layout, char const* paneName, char const* format, ...); void setPaneTexture(IUseLayout*, char const*, nn::ui2d::TextureInfo const*); void calcLayoutPosFromWorldPos(sead::Vector2f*, const al::IUseCamera*, const sead::Vector3f &); void calcLayoutPosFromWorldPosSub(sead::Vector2f *, const al::IUseCamera *, const sead::Vector3f &); void calcPaneTrans(sead::Vector2f*, IUseLayout const*, char const*); void setLocalTrans(IUseLayout*, sead::Vector2f const&); void setLocalScale(IUseLayout *, float); } // namespace al