#pragma once namespace sead { class LookAtCamera; class Projection; } namespace al { class IUseCamera; class Scene; void updateKitListPrev(Scene *); void updateKitList(Scene *, const char *); void updateKitListPost(Scene *); sead::LookAtCamera *getLookAtCamera(al::IUseCamera const*,int); sead::Projection *getProjectionSead(al::IUseCamera const*,int); } // namespace al // TODO: get this out of here namespace rs { void requestGraphicsPresetAndCubeMapPause(const al::Scene *); } // namespace rs