#pragma once #include #include "al/LiveActor/LiveActor.h" #include "al/camera/CameraDirector.h" #include "al/camera/CameraTicket.h" #include "al/camera/CameraTargetBase.h" #include "al/scene/Scene.h" namespace al { struct SceneCameraInfo; struct PauseCameraCtrl; struct CameraPoseInfo; sead::Vector3f* getCameraUp(al::IUseCamera const*, int); void requestStopCameraVerticalAbsorb(al::IUseCamera *); bool isActiveCamera(al::CameraTicket const*); bool isActiveCameraTarget(al::CameraTargetBase const*); bool isActiveCameraSubTarget(al::CameraSubTargetBase const*); bool isActiveCameraInterpole(al::IUseCamera const*,int); bool isActiveCameraInterpole(al::SceneCameraInfo const*, int); void startCamera(al::IUseCamera const*,al::CameraTicket *,int priority); void startCameraSub(al::IUseCamera const*,al::CameraTicket *,int priority); void startCameraShakeByAction(al::LiveActor const*,char const*,char const*,int,int); void startCameraShakeByHitReaction(al::IUseCamera const*,char const*,char const*,char const*,int,int); void startCameraInterpole(al::IUseCamera const*,int,int); void restartCameraByDeathPlayer(al::Scene *); void startCameraSnapShotMode(al::Scene *,bool); void startCameraPause(al::PauseCameraCtrl*); void endCamera(al::IUseCamera const*,al::CameraTicket *,int,bool); void endCameraWithNextCameraPose(al::IUseCamera const*,al::CameraTicket *,al::CameraPoseInfo const*,int); void endCameraSub(al::IUseCamera const*,al::CameraTicket *,int); void endCameraSnapShotMode(al::Scene *); void endCameraPause(al::PauseCameraCtrl *); }