#pragma once #include "Factory.h" namespace al { class CameraPoser; template CameraPoser* createCameraPoserFunction(const char *name); typedef CameraPoser* (*createCameraPoser)(const char* name); class CameraPoserFactory : public Factory { public: CameraPoserFactory(const char *fName) __attribute__((noinline)) { this->factoryName = fName; this->actorTable = nullptr; this->factoryCount = 0; }; virtual CameraPoser *createEntranceCameraPoser(void) const; // return new al::CameraPoserEntrance(スタート); int mLastUsedIndex = 0; }; } namespace alCameraPoserFactoryFunction { void initAndCreateTableFromOtherTable2(al::CameraPoserFactory *,al::NameToCreator const*,int,al::NameToCreator const*,int); void initAndCreateTableWithAnotherFactory(al::CameraPoserFactory *,al::CameraPoserFactory const*,al::NameToCreator const*,int); void initAndCreateTableWithPresetPosers(al::CameraPoserFactory *,al::NameToCreator const*,int); } namespace cc { template al::CameraPoser *createCustomCameraPoser(const char *name) { return new T(name); }; }