#pragma once #include "Factory.h" #include "logger.hpp" namespace al { template LiveActor* createActorFunction(const char *name); template LiveActor *createCustomActor(const char *name) { return new T(name); }; class LiveActor; typedef LiveActor* (*createActor)(const char* name); class ActorFactory : public Factory { public: ActorFactory(const char *fName) { this->factoryName = fName; this->actorTable = nullptr; this->factoryCount = 0; }; }; }