#pragma once #include "al/LiveActor/LiveActor.h" class ActorDimensionKeeper { public: ActorDimensionKeeper(al::LiveActor const *); void validate(void); void invalidate(void); void forceChange2DKeep(void); void forceEndChange2DKeep(void); void update(void); al::LiveActor *curActor; // 0x0 bool is2D; // 0x8 bool is2DModel; // 0x9 bool unk2; // 0x10 bool unk3; // 0xA bool unk4; // 0xB struct In2DAreaMoveControl *mMoveControl; // 0x10 };