#pragma once #include "sead/math/seadVector.h" #include "al/LiveActor/LiveActor.h" #include "al/camera/CameraTargetBase.h" namespace al { class ActorCameraTarget : public al::CameraTargetBase { public: ActorCameraTarget(al::LiveActor const *, float, sead::Vector3f const *); void calcTrans(sead::Vector3f *) const; void calcSide(sead::Vector3f *) const; void calcUp(sead::Vector3f *) const; void calcFront(sead::Vector3f *) const; void calcGravity(sead::Vector3f *) const; void calcVelocity(sead::Vector3f *) const; al::LiveActor *actor; // 0x10 sead::Vector3f *pos; // 0x18 float distance; // 0x20 }; };