#pragma once #include "sead/math/seadVector.h" #include "al/scene/Scene.h" #include "al/LiveActor/LiveActor.h" #include "game/Player/PlayerActorHakoniwa.h" #include "types.h" namespace al { class PadRumbleKeeper; class PlayerHolder { public: PlayerHolder(int bufSize); void clear(void); void registerPlayer(al::LiveActor *, al::PadRumbleKeeper *); PlayerActorHakoniwa *getPlayer(int) const; PlayerActorHakoniwa *tryGetPlayer(int) const; int getPlayerNum() const; int getBufferSize() const {return bufferSize;}; bool isFull(void) const; bool isExistPadRumbleKeeper(int) const; al::PadRumbleKeeper *getPadRumbleKeeper(int) const; undefined unkPointer[0x8]; int bufferSize; }; }