#pragma once #include "al/camera/CameraDirector.h" #include "al/message/IUseMessageSystem.h" #include "al/rumble/PadRumbleDirector.h" #include "al/scene/SceneObjHolder.h" #include "game/System/GameSystemInfo.h" namespace al { class LayoutSceneInfo { public: void* gap; al::CameraDirector *mCameraDirector; al::PadRumbleDirector *mPadRumbleDirector; al::SceneObjHolder *mSceneObjHolder; al::MessageSystem* mMessageSystem; al::GamePadSystem *mGamepadSystem; }; }