#pragma once #include "types.h" namespace al { struct LiveActor; } namespace al { class ExecuteRequestKeeper { public: ExecuteRequestKeeper(int); void executeRequestActorMovementAllOn(); void executeRequestActorMovementAllOff(); void executeRequestActorDrawAllOn(); void executeRequestActorDrawAllOff(); void request(al::LiveActor*, int); void *mActorMovementAllOn; // 0x0 void *mActorMovementAllOff; // 0x8 void *mActorDrawAllOn; // 0x10 void *mActorDrawAllOff; // 0x18 }; }