#pragma once #include "HackCap.h" #include "PlayerAnimator.h" #include "PlayerInput.h" #include "al/sensor/HitSensor.h" #include "PlayerColliderHakoniwa.h" #include "PlayerHackKeeper.h" #include "PlayerCostumeInfo.h" #include "PlayerModelChangerHakoniwa.h" namespace al { struct FootPrintHolder; } class PlayerInfo { public: PlayerInfo(); PlayerModelChangerHakoniwa *pModelChanger; // 0x0 struct PlayerOxygen *pOxygen; // 0x8 PlayerAnimator *mPlayerAnimator; // 0x10 struct PlayerBindKeeper *pBindKeeper; // 0x18 struct PlayerDamageKeeper *pDamageKeeper; // 0x20 struct PlayerDemoActionFlag *pDemoActionFlag; // 0x28 struct PlayerEquipmentUser *pEquipmentUser; // 0x30 HackCap *mHackCap; // 0x38 struct WorldEndBorderKeeper *mWorldEndBorderKeeper; // 0x40 struct PlayerCarryKeeper *pCarryKeeper; // 0x48 struct PlayerJointControlKeeper *pJoinControlKeeper; // 0x50 struct PlayerCounterIceWater *pCounterIceWater; // 0x58 struct PlayerStainControl *pStainControl; // 0x60 al::FootPrintHolder *mFootPrintHolder; // 0x68 al::HitSensor *mHitSensor; // 0x70 struct PlayerFormSensorCollisionArranger *pSensorCollArranger; // 0x78 PlayerInput *pInput; // 0x80 PlayerColliderHakoniwa *pColliderHakoniwa; // 0x88 struct PlayerModelHolder *pModelHolder; // 0x90 PlayerHackKeeper *pHackKeeper; // 0x98 struct PlayerCapManHeroEyesControl *pCapManHeroEyesCtrl; // 0xA0 struct PlayerRecoverySafetyPoint *pRecoverySafetyPoint; // 0xA8 PlayerCostumeInfo *pCostumeInfo; // 0xB0 struct PlayerJudgeCameraInWater *pJudgeCameraInWater; // 0xB8 struct PlayerJudgeTalkGround *pJudgeTalkGround; // 0xC0 struct PlayerJudgeTalkSwim *pJudgeTalkSwim; // 0xC8 struct PlayerJudgeDead *pJudgeDead; // 0xD0 struct PlayerJudgeDeadWipeStart *pJudgeDeadWipeStart; // 0xD8 struct PlayerJudgeDrawForward *pJudgeDrawForward; // 0xE0 struct PlayerJudgeSameNerve *pJudgeSameNervePoleClimb; // 0xE8 struct PlayerJudgeSameNerve *pJudgeSameNerveGrabCeil; // 0xF0 struct PlayerJudgeSameNerve *pJudgeSameNerveWallCatch; // 0xF8 struct PlayerJudgeActiveCameraSubjective *pJudgeActiveCameraSubjective; // 0x100 // theres a lot more judges and same nerves but im too lazy to get them all };