#pragma once #include "al/LiveActor/LiveActor.h" #include "sead/container/seadPtrArray.h" class PlayerModelHolder { public: struct Entry { sead::FixedSafeString<0x80> mName; al::LiveActor* mLiveActor; }; PlayerModelHolder(unsigned int); void registerModel(al::LiveActor*, char const*); void changeModel(char const*); al::LiveActor* findModelActor(char const*) const; al::LiveActor* tryFindModelActor(char const*) const; bool isCurrentModelLabel(char const*) const; bool isCurrentModelLabelSubString(char const*) const; sead::PtrArray mBuffer; Entry* currentModel; sead::FixedSafeString<0x80> _10; };