#pragma once #include "sead/math/seadVector.h" #include "PlayerAnimator.h" #include "PlayerConst.h" class IJudge; class PlayerEffect; // 0x40 in size class PlayerAnimControlRun { public: PlayerAnimControlRun(PlayerAnimator *, PlayerConst const*, IJudge const*, PlayerEffect *, bool isMoon); void reset(float, bool); bool isAnimDashFast(void); void update(float, sead::Vector3f const &); PlayerAnimator *mPlayerAnimator; // 0x0 PlayerEffect *mPlayerEffect; // 0x8 PlayerConst *mPlayerConst; // 0x10 IJudge *mJudge; // 0x18 bool unk1; // 0x20 float unk2; // 0x24 int unk3; // 0x28 bool isMoveNormal; // 0x30 inverse of isMoon arg undefined8 unk; // 0x32(?) char *animName; // 0x38 };