#pragma once #include "al/LiveActor/LiveActor.h" #include "game/Interfaces/IUsePlayerCollision.h" #include "game/Player/PlayerConst.h" #include "math/seadVector.h" class PlayerCapActionHistory { public: PlayerCapActionHistory(al::LiveActor const*,PlayerConst const*,struct PlayerTrigger const*,IUsePlayerCollision const*); void update(void); void clearLandLimit(void); void clearLimitHeight(void); void clearCapJump(void); void clearLandLimitStandAngle(void); void clearWallAirLimit(void); void recordLimitHeight(void); bool isOverLimitHeight(void) const; al::LiveActor* mHostActor; // 0x0 PlayerConst* mPlayerConst; // 0x8 PlayerTrigger* mPlayerTrigger; // 0x10 IUsePlayerCollision* mCollider; // 0x18 struct PlayerCounterAfterCapCatch* mCapCatchCounter; // 0x20 bool mIsCapBounced = false; // 0x28 sead::Vector3f mUnkVec = sead::Vector3f::zero; // 0x2C bool mIsCapJumpReady = true; // 0x38 bool mIsLimited = true; // 0x39 (unsure what this actually is called) };