#pragma once #include "al/layout/LayoutActor.h" class MapMini : public al::LayoutActor { public: MapMini(al::LayoutInitInfo const&,al::PlayerHolder const*); void appearSlideIn(void); void end(void); void calcNearHintTrans(void); bool isEnd(void) const; void exeAppear(void); void exeWait(void); void exeEnd(void); };