#pragma once #include "al/camera/CameraPoser.h" #include "al/nerve/NerveExecutor.h" #include "math/seadVector.h" namespace al { class CameraVerticalAbsorber2DGalaxy : public al::NerveExecutor { public: CameraVerticalAbsorber2DGalaxy(void); void start(al::CameraPoser const*); void update(al::CameraPoser const*); void applyLimit(sead::Vector3f* output); void exeNone(void); void exeGround(void); void exeLimit(void); void exeLimitOver(void); void exeLimitAfter(void); sead::Vector3f mTargetTrans; sead::Vector3f mTargetGravity; sead::Vector3f mTargetUp; bool mIsTargetCollideGround; sead::Vector3f mPrevTargetTrans; sead::Vector3f mPrevTargetGravity; float unkFloat; sead::Vector3f mLimit; sead::Vector3f unkVec; float unkFloat2; }; static_assert(sizeof(CameraVerticalAbsorber2DGalaxy) == 0x70, ""); }