#pragma once #include "sead/prim/seadSafeString.hpp" #include "al/LiveActor/LiveActor.h" #include "al/util.hpp" struct ShineData; // unused class identical to this one (maybe) struct QuestInfo; struct UniqObjInfo; namespace al { class IUseMessageSystem; } class ShineInfo { public: ShineInfo(void); void clear(void); void init(const char *, const char *, const char *, QuestInfo const *info, int shineId); void initForHintPhoto(const al::LiveActor *, const al::IUseMessageSystem *, const al::ActorInitInfo &); bool isEmpty(void) const; bool isEqual(const ShineInfo *) const; bool isEqual(const ShineData *) const; void writeShineData(ShineData *) const; void readShineData(ShineData *); void readShineData(const UniqObjInfo *); void copyShineInfo(const ShineInfo *); sead::FixedSafeString<0x80> stageName = sead::FixedSafeString<0x80>(); // 0x0 (Size: 0x98) sead::FixedSafeString<0x80> objectId = sead::FixedSafeString<0x80>(); // 0xA0 sead::FixedSafeString<0x80> scenObjId = sead::FixedSafeString<0x80>(); // 0x138 int shineId; // 1C8 const QuestInfo *curQuest; // 1D0 bool unkA; // 0x1D8 unsigned long timeDay; // 0x1E0 };