#pragma once #include "sead/math/seadVector.h" #include "al/LiveActor/LiveActor.h" #include "PlayerColliderHakoniwa.h" #include "PlayerHackKeeper.h" class IPlayerModelChanger; class PlayerFormSensorCollisionArranger { public: PlayerFormSensorCollisionArranger(al::LiveActor *, PlayerColliderHakoniwa *, IPlayerModelChanger const*, PlayerHackKeeper const*); void setFormModel3D(void); void setFormModel2D(void); void setFormActionSquat(void); void setFormActionStandup(void); void setFormActionWallGrab(sead::Vector3f const&); void setFormActionGrabCeil(sead::Vector3f const&); void setFormActionPoleClimb(sead::Vector3f const&); void setFormActionSwim(void); void setFormActionHack(void); void setFormActionBind(bool); void setFormActionRecovery(void); void setFormActionAbyss(sead::Vector3f const&); void setFormActionDead(void); void setFormAttackSensorNone(void); void setFormAttackSensorSpin(void); void setFormAttackSensorTornado(void); void setCollisionShapeOffsetGround(float); const char *getHeadSensorName(void) const; sead::Vector3f *getHeadPos(void) const; float getHeadRadius(void) const; sead::Vector3f *getBodyPos(void) const; bool isEnableSafetyPointForm(void) const; void update(void); void syncForm(void); void validateAttackSensor(void); };