#pragma once #include "al/actor/Placement.h" #include "al/camera/CameraPoser.h" namespace al { class CameraTicketId { public: CameraTicketId(al::PlacementId const*,char const*); void isEqual(al::CameraTicketId const&); void isEqual(al::CameraTicketId const&,al::CameraTicketId const&); void isEqual(al::ByamlIter const&); void tryGetObjId(void); void getObjId(void); al::PlacementId *mPlacement; const char *mTicketName; }; class CameraTicket { public: CameraTicket(CameraPoser *poser, CameraTicketId const *ticketID, int priority); void setPriority(int); CameraPoser *mPoser; CameraTicketId *mTicketID; int mPriority; bool mIsActive; }; }