/** * @file RenderTargetDepth.h * @brief Defines a class to represent a render target depth. */ #pragma once #include "TextureData.h" namespace agl { class RenderTargetDepth : public agl::TextureData { public: RenderTargetDepth(); RenderTargetDepth(agl::TextureData const &, u32, u32); void onApplyTextureData_(); void initRegs_(u32) const; s32 _128; u32 _12C; u64 _130; u64 _138; u64 _140; u64 _148; u8 _150[0x178-0x150]; }; };