#pragma once #include "al/debug/GpuPerf.h" #include "agl/DrawContext.h" #include "agl/RenderBuffer.h" #include "sead/framework/seadGameFramework.h" #include "al/hio/HioNode.h" namespace al { class GameFrameworkNx : public sead::GameFrameworkNx, public al::HioNode { public: unsigned char padding_198[0x198]; agl::RenderBuffer *mCurRenderBuffer; // 0x198 unsigned char padding_210[0x208 - 0x198]; agl::DrawContext *mDrawContext; // 0x210 agl::RenderBuffer *mFirstRenderBuffer; // 0x218 void *unkPtr1; // 0x220 agl::RenderBuffer *mSecondRenderBuffer; // 0x228 unsigned char padding_248[0x18]; al::GpuPerf *mGpuPerf; // 0x248 unsigned char padding_268[0x18]; bool unkBool; // 0x268 bool unkBool2; // 0x269 }; } // namespace al