/** * @file device.h * @brief Defines a class to represent a NVN texture. */ #pragma once #include "types.h" class NVNtextureView; class NVNtexture; namespace agl { namespace driver { class NVNtexture_ { public: NVNtexture_(); NVNtexture_(agl::driver::NVNtexture_ const &); ~NVNtexture_(); void releaseTexture(); void updateTexId_(s32 newID); //agl::driver:NVNtexture_ operator=(agl::driver::NVNtexture_ const &); bool registerTexture(NVNtexture const *, NVNtextureView const *, char const *, bool); void setReference_() const; u8 _0[0xC0]; // NVNtexture s32 mTextureID; // _C0 u8 _C4; u8 _C5; u8 _C6; u8 _C7; }; }; };