/** * @file SequenceSoundRuntime.h * @brief Sequenced Sound Runtime Info */ #pragma once #include "types.h" namespace nn { namespace atk { namespace detail { class SoundArchiveManager; class SequenceSoundRuntime { public: SequenceSoundRuntime(); ~SequenceSoundRuntime(); void Initialize(s32, void **, void const *); void Finalize(); void SetupSequenceTrack(s32, void **, void const *); void SetupUserParam(void **, u64); bool IsSoundArchiveAvailable() const; s32 GetActiveCount() const; s32 GetFreeCount() const; void SetSequenceSkipIntervalTick(s32 tick); s32 GetSequenceSkipIntervalTick(); void Update(); u8 _0[0xD0]; nn::atk::detail::SoundArchiveManager* mArchiveManager; // _D0 u64 _D8; }; }; }; };