/** * @file RenderTargetColor.h * @brief Defines classes implement a rendering target color. */ #pragma once #include "TextureData.h" namespace agl { class RenderTargetColor : agl::TextureData { public: RenderTargetColor(); RenderTargetColor(agl::TextureData const &, u32, u32); void onApplyTextureData_(); void initRegs_(u32) const; s32 _128; u32 _12C; u32 _130; u32 _134; u64 _138; u64 _140; u64 _148; u64 _150; u64 _158; u64 _160; u64 _168; u64 _170; }; };