/** * @file Parts.h * @brief Layout parts. */ #pragma once #include "Pane.h" namespace nn { namespace ui2d { struct BuildArgSet; struct ResParts; class Parts : nn::ui2d::Pane { public: Parts(); Parts(nn::ui2d::ResParts const *, nn::ui2d::ResParts const *, nn::ui2d::BuildArgSet const &); Parts(nn::ui2d::Parts const &); virtual ~Parts(); virtual sead::RuntimeTypeInfo::Interface* GetRuntimeTypeInfo() const; u64 _E0; u64 _E8; u32 _F0; }; }; };