#pragma once namespace al { struct PadRumbleParam { inline PadRumbleParam() = default; float mRumbleNear = 0.0f; float mRumbleFar = 3000.0f; float mRumbleVolume = 1.0f; float mRumblePitchVol = 1.0f; float mRumblePitchLeft = 1.0f; float mRumblePitchRight = 1.0f; int unk = 0; bool isUseController = false; }; } // namespace al