#pragma once #include "agl/DrawContext.h" #include "sead/gfx/seadFrameBuffer.h" // seems to be a static class for managing agl::fctr::GPUStressChecker namespace al { class GpuPerf { public: GpuPerf(void); void beginPerf(agl::DrawContext *); void endPerf(agl::DrawContext *); void update(void); void drawResult(agl::DrawContext *,sead::FrameBuffer const*) const; // this class has no members }; } // namespace al