#pragma once #include "game/Layouts/CommonVerticalList.h" class GameModeConfigMenu { public: GameModeConfigMenu() = default; virtual void initMenu(const al::LayoutInitInfo &initInfo) {return;} virtual bool updateMenu(int selectIndex) {return false;} virtual const sead::WFixedSafeString<0x200>* getStringData() {return nullptr;} virtual const int getMenuSize() {return 0;} };