#pragma once #include "al/LiveActor/LiveActor.h" #include "al/scene/ISceneObj.h" class RouteGuideDirector : public al::LiveActor, public al::ISceneObj { public: RouteGuideDirector(); void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; bool isValidate(void) const; void offGuideSystem(void); void deactivateGuide(void); void onGuideSystem(void); void activateGuide(void); void offGuideByActor(al::LiveActor *); void addInvidateList(al::LiveActor *); void onGuideByActor(al::LiveActor *); void removeInvidateList(al::LiveActor const*); void addRouteGuidePointBufferCount(int); void registerRouteGuidePoint(struct RouteGuidePoint *); void addRouteGuideArrowBufferCount(int); void registerRouteGuideArrow(struct RouteGuideArrowBase*); void exeOff(void); void exeOn(void); virtual const char* getSceneObjName() override; virtual void initSceneObj(void) override; };