#pragma once #include "game/GameData/GameDataHolder.h" namespace SaveDataAccessFunction { void startSaveDataInit(GameDataHolder *); void startSaveDataInitSync(GameDataHolder *); void startSaveDataLoadFile(GameDataHolder *); void startSaveDataReadSync(GameDataHolder *); void startSaveDataReadAll(GameDataHolder *); void startSaveDataWrite(GameDataHolder *); void startSaveDataWriteWithWindow(GameDataHolder *); void startSaveDataCopyWithWindow(GameDataHolder *,int,int); void startSaveDataDeleteWithWindow(GameDataHolder *,int); void startSaveDataWriteSync(GameDataHolder *); bool updateSaveDataAccess(GameDataHolder *,bool); bool isEnableSave(GameDataHolder const*); bool isDoneSave(GameDataHolder *); }