#pragma once #include "types.h" #include "al/sensor/SensorHitGroup.h" #include "sead/math/seadVector.h" #include "sead/math/seadMatrix.h" #include "HitSensor.h" namespace al { class LiveActor; class HitSensorKeeper { public: HitSensorKeeper(int); bool addSensor(al::LiveActor *sensorHost, char const *sensorName, u32 typeEnum, float radius, ushort maxCount, const sead::Vector3f *position, const sead::Matrix34f *matrix, const sead::Vector3f &scale); void update(void); int getSensorNum(void) const; al::HitSensor *getSensor(int) const; void clear(void); void validate(void); void invalidate(void); void validateBySystem(void); void invalidateBySystem(void); al::HitSensor *getSensor(char const *sensorName) const; }; };