#pragma once #include "al/LiveActor/LiveActor.h" #include "al/layout/LayoutActor.h" #include "PadRumbleParam.h" namespace al { class PadRumbleDirector; } namespace alPadRumbleFunction { al::PadRumbleDirector *getPadRumbleDirector(al::LiveActor const*); al::PadRumbleDirector *getPadRumbleDirector(al::LayoutActor const*); void startPadRumble(al::PadRumbleDirector *,sead::Vector3 const&,char const*,float,float,int); void startPadRumbleWithParam(al::PadRumbleDirector *,sead::Vector3 const&,char const*,al::PadRumbleParam const&,int); void startPadRumble(al::LiveActor const*,char const*,float,float,int); void startPadRumblePos(al::LiveActor const*,sead::Vector3 const&,char const*,float,float,int); void startPadRumbleWithParam(al::LiveActor const*,sead::Vector3 const&,char const*,al::PadRumbleParam const&,int); void startPadRumbleNo3D(al::PadRumbleDirector *,char const*,int); void startPadRumbleNo3DWithParam(al::PadRumbleDirector *,char const*,al::PadRumbleParam const&,int); void startPadRumbleNo3DWithParam(al::PadRumbleDirector *,char const*,float,float,float,float,int); void startPadRumbleNo3D(al::LiveActor const*,char const*,int); void startPadRumbleNo3DWithParam(al::LiveActor const*,char const*,al::PadRumbleParam const&,int); void startPadRumbleNo3DWithParam(al::LiveActor const*,char const*,float,float,float,float,int); void stopPadRumbleOneTime(al::PadRumbleDirector *,char const*,int); void stopPadRumbleOneTime(al::LiveActor const*,char const*,int); void startPadRumbleLoop(al::PadRumbleDirector *,char const*,sead::Vector3 const*,float,float,int); void startPadRumbleLoopWithParam(al::PadRumbleDirector *,char const*,sead::Vector3 const*,al::PadRumbleParam const&,int); void startPadRumbleLoop(al::LiveActor const*,char const*,sead::Vector3 const*,float,float,int); void startPadRumbleLoopWithParam(al::LiveActor const*,char const*,sead::Vector3 const*,al::PadRumbleParam const&,int); void startPadRumbleLoopNo3D(al::PadRumbleDirector *,char const*,sead::Vector3 const*,int); void startPadRumbleLoopNo3DWithParam(al::PadRumbleDirector *,char const*,sead::Vector3 const*,al::PadRumbleParam const&,int); void startPadRumbleLoopNo3D(al::LiveActor const*,char const*,sead::Vector3 const*,int); void startPadRumbleLoopNo3DWithParam(al::LiveActor const*,char const*,sead::Vector3 const*,al::PadRumbleParam const&,int); void stopPadRumbleLoop(al::PadRumbleDirector *,char const*,sead::Vector3 const*,int); void stopPadRumbleLoop(al::LiveActor const*,char const*,sead::Vector3 const*,int); void checkIsAlivePadRumbleLoop(al::PadRumbleDirector *,char const*,sead::Vector3 const*,int); void checkIsAlivePadRumbleLoop(al::LiveActor const*,char const*,sead::Vector3 const*,int); void startPadRumbleLoopControlable(al::LiveActor const*,char const*,sead::Vector3 const*,int); void changePadRumbleLoopVolmue(al::LiveActor const*,char const*,sead::Vector3 const*,float,float,int); void changePadRumbleLoopVolmueEaseInRange(al::LiveActor const*,char const*,sead::Vector3 const*,float,float,float,float,float,int); void changePadRumbleLoopPitch(al::LiveActor const*,char const*,sead::Vector3 const*,float,float,int); void startPadRumbleDirectValue(al::LiveActor const*,float,float,float,float,float,float,int); void stopPadRumbleDirectValue(al::LiveActor const*,int); void startPadRumbleWithVolume(al::LiveActor const*,char const*,float,float,int); void startPadRumbleWithVolume(al::PadRumbleDirector *,char const*,float,float,int); void makePadRumbleParamNearFarVolume(al::PadRumbleParam *,float,float,float); void makePadRumbleParamNearFarVolumeLR(al::PadRumbleParam *,float,float,float,float); void makePadRumbleParamNearFarVolumePitch(al::PadRumbleParam *,float,float,float,float); void makePadRumbleParamNearFarVolumePitchLR(al::PadRumbleParam *,float,float,float,float,float,float); };