#pragma once /** * @file PlayerActorBase.h * @brief base class for PlayerActor * Vtable loc: 1D77980 */ #include "PlayerHackKeeper.h" #include "al/LiveActor/LiveActor.h" #include "game/Interfaces/IUsePlayerHack.h" class PlayerActorBase : public al::LiveActor , public IUsePlayerHack { public: PlayerHackKeeper *getPlayerHackKeeper() const; void movement(void); int getPortNo(); };