#include "server/SocketClient.hpp" #include #include #include #include "SocketBase.hpp" #include "al/async/FunctorV0M.hpp" #include "logger.hpp" #include "nn/result.h" #include "nn/socket.h" #include "packets/Packet.h" #include "server/Client.hpp" #include "thread/seadMessageQueue.h" #include "types.h" SocketClient::SocketClient(const char* name, sead::Heap* heap, Client* client) : mHeap(heap), SocketBase(name) { this->client = client; mRecvThread = new al::AsyncFunctorThread("SocketRecvThread", al::FunctorV0M(this, &SocketClient::recvFunc), 0, 0x1000, {0}); mSendThread = new al::AsyncFunctorThread("SocketSendThread", al::FunctorV0M(this, &SocketClient::sendFunc), 0, 0x1000, {0}); mRecvQueue.allocate(maxBufSize, mHeap); mSendQueue.allocate(maxBufSize, mHeap); }; nn::Result SocketClient::init(const char* ip, u16 port) { this->sock_ip = ip; this->port = port; in_addr hostAddress = { 0 }; sockaddr serverAddress = { 0 }; Logger::log("SocketClient::init: %s:%d sock %s\n", ip, port, getStateChar()); nn::nifm::Initialize(); nn::nifm::SubmitNetworkRequest(); while (nn::nifm::IsNetworkRequestOnHold()) { } // emulators (ryujinx) make this return false always, so skip it during init #ifndef EMU if (!nn::nifm::IsNetworkAvailable()) { Logger::log("Network Unavailable.\n"); this->socket_log_state = SOCKET_LOG_UNAVAILABLE; this->socket_errno = nn::socket::GetLastErrno(); return -1; } #endif if ((this->socket_log_socket = nn::socket::Socket(2, 1, 6)) < 0) { Logger::log("Socket Unavailable.\n"); this->socket_errno = nn::socket::GetLastErrno(); this->socket_log_state = SOCKET_LOG_UNAVAILABLE; return -1; } if (! this->stringToIPAddress(this->sock_ip, &hostAddress)) { Logger::log("IP address is invalid or hostname not resolveable.\n"); this->socket_errno = nn::socket::GetLastErrno(); this->socket_log_state = SOCKET_LOG_UNAVAILABLE; return -1; } serverAddress.address = hostAddress; serverAddress.port = nn::socket::InetHtons(this->port); serverAddress.family = 2; int sockOptValue = true; nn::socket::SetSockOpt(this->socket_log_socket, 6, TCP_NODELAY, &sockOptValue, sizeof(sockOptValue)); nn::Result result; if((result = nn::socket::Connect(this->socket_log_socket, &serverAddress, sizeof(serverAddress))).isFailure()) { Logger::log("Socket Connection Failed!\n"); this->socket_errno = nn::socket::GetLastErrno(); this->socket_log_state = SOCKET_LOG_UNAVAILABLE; return result; } this->socket_log_state = SOCKET_LOG_CONNECTED; Logger::log("Socket fd: %d\n", socket_log_socket); startThreads(); // start recv and send threads after sucessful connection // send init packet to server once we connect (an issue with the server prevents this from working properly, waiting for a fix to implement) PlayerConnect initPacket; initPacket.mUserID = Client::getClientId(); strcpy(initPacket.clientName, Client::getUsername().cstr()); if (mIsFirstConnect) { initPacket.conType = ConnectionTypes::INIT; mIsFirstConnect = false; } else { initPacket.conType = ConnectionTypes::RECONNECT; } send(&initPacket); // on a reconnect, resend some maybe missing packets if (initPacket.conType == ConnectionTypes::RECONNECT) { client->resendInitPackets(); } return result; } bool SocketClient::send(Packet *packet) { if (this->socket_log_state != SOCKET_LOG_CONNECTED) return false; char* buffer = reinterpret_cast(packet); int valread = 0; if (packet->mType != PLAYERINF && packet->mType != HACKCAPINF) Logger::log("Sending packet: %s\n", packetNames[packet->mType]); if ((valread = nn::socket::Send(this->socket_log_socket, buffer, packet->mPacketSize + sizeof(Packet), 0) > 0)) { return true; } else { Logger::log("Failed to Fully Send Packet! Result: %d Type: %s Packet Size: %d\n", valread, packetNames[packet->mType], packet->mPacketSize); this->socket_errno = nn::socket::GetLastErrno(); this->tryReconnect(); return false; } return true; } bool SocketClient::recv() { if (this->socket_log_state != SOCKET_LOG_CONNECTED) { Logger::log("Unable To Receive! Socket Not Connected.\n"); this->socket_errno = nn::socket::GetLastErrno(); return this->tryReconnect(); } int headerSize = sizeof(Packet); char headerBuf[sizeof(Packet)] = {}; int valread = 0; // read only the size of a header while(valread < headerSize) { int result = nn::socket::Recv(this->socket_log_socket, headerBuf + valread, headerSize - valread, this->sock_flags); this->socket_errno = nn::socket::GetLastErrno(); if(result > 0) { valread += result; } else { if(this->socket_errno==11){ return true; } else { Logger::log("Header Read Failed! Value: %d Total Read: %d\n", result, valread); return this->tryReconnect(); // if we sucessfully reconnect, we dont want } } } if(valread > 0) { Packet* header = reinterpret_cast(headerBuf); int fullSize = header->mPacketSize + sizeof(Packet); if (header->mType > PacketType::UNKNOWN && header->mType < PacketType::End && fullSize <= MAXPACKSIZE && fullSize > 0 && valread == sizeof(Packet)) { if (header->mType != PLAYERINF && header->mType != HACKCAPINF) { Logger::log("Received packet (from %02X%02X):", header->mUserID.data[0], header->mUserID.data[1]); Logger::disableName(); Logger::log(" Size: %d", header->mPacketSize); Logger::log(" Type: %d", header->mType); if(packetNames[header->mType]) Logger::log(" Type String: %s\n", packetNames[header->mType]); Logger::enableName(); } char* packetBuf = (char*)mHeap->alloc(fullSize); if (packetBuf) { memcpy(packetBuf, headerBuf, sizeof(Packet)); while (valread < fullSize) { int result = nn::socket::Recv(this->socket_log_socket, packetBuf + valread, fullSize - valread, this->sock_flags); this->socket_errno = nn::socket::GetLastErrno(); if (result > 0) { valread += result; } else { mHeap->free(packetBuf); Logger::log("Packet Read Failed! Value: %d\nPacket Size: %d\nPacket Type: %s\n", result, header->mPacketSize, packetNames[header->mType]); return this->tryReconnect(); } } Packet* packet = reinterpret_cast(packetBuf); if (!mRecvQueue.isFull()) { mRecvQueue.push((s64)packet, sead::MessageQueue::BlockType::NonBlocking); } else { mHeap->free(packetBuf); } } } else { Logger::log("Failed to aquire valid data! Packet Type: %d Full Packet Size %d valread size: %d", header->mType, fullSize, valread); } return true; } else { // if we error'd, close the socket Logger::log("valread was zero! Disconnecting.\n"); this->socket_errno = nn::socket::GetLastErrno(); return this->tryReconnect(); } } // prints packet to debug logger void SocketClient::printPacket(Packet *packet) { packet->mUserID.print(); Logger::log("Type: %s\n", packetNames[packet->mType]); switch (packet->mType) { case PacketType::PLAYERINF: Logger::log("Pos X: %f Pos Y: %f Pos Z: %f\n", ((PlayerInf*)packet)->playerPos.x, ((PlayerInf*)packet)->playerPos.y, ((PlayerInf*)packet)->playerPos.z); Logger::log("Rot X: %f Rot Y: %f Rot Z: %f\nRot W: %f\n", ((PlayerInf*)packet)->playerRot.x, ((PlayerInf*)packet)->playerRot.y, ((PlayerInf*)packet)->playerRot.z, ((PlayerInf*)packet)->playerRot.w); break; default: break; } } bool SocketClient::tryReconnect() { Logger::log("Attempting to Reconnect.\n"); if (closeSocket()) { // unfortunately we cannot use the same fd from the previous connection, so close the socket entirely and attempt a new connection. if (init(sock_ip, port).isSuccess()) { // call init again Logger::log("Reconnect Successful.\n"); return true; } } return false; } bool SocketClient::closeSocket() { Logger::log("Closing Socket.\n"); bool result = false; if (!(result = SocketBase::closeSocket())) { Logger::log("Failed to close socket!\n"); } return result; } bool SocketClient::stringToIPAddress(const char* str, in_addr* out) { // string to IPv4 if (nn::socket::InetAton(str, out)) { return true; } // get IPs via DNS struct hostent *he = nn::socket::GetHostByName(str); if (! he) { return false; } // might give us multiple IP addresses, so pick the first one struct in_addr **addr_list = (struct in_addr **) he->h_addr_list; for (int i = 0 ; addr_list[i] != NULL ; i++) { *out = *addr_list[i]; return true; } return false; } /** * @brief starts client read thread * * @return true if read thread was sucessfully started * @return false if read thread was unable to start, or thread was already started. */ bool SocketClient::startThreads() { Logger::log("Recv Thread isDone: %s\n", BTOC(this->mRecvThread->isDone())); Logger::log("Send Thread isDone: %s\n", BTOC(this->mSendThread->isDone())); if(this->mRecvThread->isDone() && this->mSendThread->isDone()) { this->mRecvThread->start(); this->mSendThread->start(); Logger::log("Socket threads sucessfully started.\n"); return true; }else { Logger::log("Socket threads failed to start.\n"); return false; } } void SocketClient::endThreads() { mRecvThread->mDelegateThread->destroy(); mSendThread->mDelegateThread->destroy(); } void SocketClient::sendFunc() { Logger::log("Starting Send Thread.\n"); while (true) { trySendQueue(); } Logger::log("Ending Send Thread.\n"); } void SocketClient::recvFunc() { nn::socket::Recv(this->socket_log_socket, nullptr, 0, 0); Logger::log("Starting Recv Thread.\n"); while (true) { if (!recv()) { Logger::log("Receiving Packet Failed!\n"); } } Logger::log("Ending Recv Thread.\n"); } bool SocketClient::queuePacket(Packet* packet) { if (socket_log_state == SOCKET_LOG_CONNECTED) { mSendQueue.push((s64)packet, sead::MessageQueue::BlockType::NonBlocking); // as this is non-blocking, it // will always return true. return true; } else { mHeap->free(packet); return false; } } void SocketClient::trySendQueue() { Packet* curPacket = (Packet*)mSendQueue.pop(sead::MessageQueue::BlockType::Blocking); send(curPacket); mHeap->free(curPacket); } Packet* SocketClient::tryGetPacket(sead::MessageQueue::BlockType blockType) { return socket_log_state == SOCKET_LOG_CONNECTED ? (Packet*)mRecvQueue.pop(blockType) : nullptr; }