#pragma once #include "ModeModifierBase.hpp" #include "game/StageScene/StageScene.h" class GravityModifier : public ModeModifierBase { public: GravityModifier(GameModeBase* modeInfo); void enable() override; void disable() override; void update() override; void setCamTicket(al::CameraTicket *ticket) {mTicket = ticket;}; private: al::CameraTicket *mTicket = nullptr; };