/** * @file SoundPlayer.h * @brief Sound player. */ #pragma once #include "types.h" namespace nn { namespace atk { enum PauseMode { }; class SoundPlayer { public: SoundPlayer(); ~SoundPlayer(); void StopAllSound(s32); void Update(); void DoFreePlayerHeap(); void detail_SortPriorityList(bool); void PauseAllSound(s32, bool); void PauseAllSound(bool, s32, nn::atk::PauseMode); void SetVolume(f32 vol); void SetLowPassFilterFrequency(f32 filterFreq); void SetBiquadFilter(s32 filterType, f32 baseFreq); void SetDefaultOutputLine(u32 line); void detail_SetPlayableSoundLimit(s32 limit); bool CanPlaySound(s32); u64 _0; u64 _8; u64 _10; u64 _18; u64 _20; u64 _28; u64 _30; u64 _38; s32 _40; s32 mPlayableSoundCount; // _44 s32 _48; f32 mVolume; // _4C f32 mLowPassFreq; // _50 s32 mFilterType; // _54 f32 mBaseFreq; // _58 u32 mDefaultOutputLine; // _5C f32 mOutputVolume; // _60 u64 _64; u64 _6C; }; }; };