#pragma once #include "game/Interfaces/IUseDimension.h" #include "PlayerActorBase.h" #include "PlayerPuppet.h" #include "PlayerInput.h" #include "PlayerAnimator.h" #include "HackCap.h" #include "PlayerModelKeeper.h" #include "PlayerColliderHakoniwa.h" #include "PlayerConst.h" #include "PlayerHackKeeper.h" #include "PlayerInfo.h" #include "PlayerInitInfo.h" class YukimaruRacePlayer : public PlayerActorBase , public IUseDimension { public: void initPlayer(al::ActorInitInfo const &, PlayerInitInfo const &); undefined size[0x1A8]; };