#pragma once #include "al/LiveActor/LiveActor.h" #include "game/Interfaces/IUsePlayerCollision.h" #include "game/Player/Actions/PlayerActionGroundMoveControl.h" #include "game/Player/PlayerAnimator.h" #include "game/Player/PlayerConst.h" #include "game/Player/PlayerInput.h" #include "al/nerve/ActorStateBase.h" class PlayerStateRunHakoniwa : public al::ActorStateBase { public: PlayerStateRunHakoniwa(al::LiveActor *,PlayerConst const*,PlayerInput const*,IUsePlayerCollision const*, struct PlayerCounterForceRun const*, struct PlayerCounterQuickTurnJump const*, struct PlayerTrigger *, PlayerAnimator *, struct PlayerEffect *, struct PlayerJointParamCenterDynamics *, struct IJudge const*,bool); void appear(void); void kill(void); void control(void); void isEnableLookAt(void); void isRunDashFast(void); void tryTurnJump(sead::Vector3 *); void getCenterTiltRateMax(void); void getCapDynamicsRate(void); void exePivot(void); void exeRun(void); void exeBrake(void); void exeTurn(void); void exeWallPush(void); ~PlayerStateRunHakoniwa(); PlayerConst *mPlayerConst; PlayerInput *mPlayerInput; IUsePlayerCollision *mPlayerCollider; PlayerCounterForceRun *mCounterForceRun; PlayerCounterQuickTurnJump *mCounterQuickTurnJump; PlayerTrigger *mPlayerTrigger; PlayerAnimator *mPlayerAnimator; struct PlayerAnimControlRun *mPlayerAnimControlRun; struct PlayerActionPivotTurnControl *mActionPivotTurnControl; PlayerActionGroundMoveControl *mActionGroundMoveControl; // 0x68 bool unkBool70; int dword74; int dword78; int qword7C; int qword80; int qword84; int dword88; float mMaxSpeed; int dword90; int unkInt94; struct PlayerJudgeWallPush *mPlayerJudgeWallPush; void *qwordA0; void *qwordA8; PlayerEffect *mPlayerEffect; bool byteB8; int dwordBC; void* mJointParamCenterDynamics; bool unkBoolC8; }; static_assert(sizeof(PlayerStateRunHakoniwa) == 0xD0, "Player State Run Size");