#pragma once #include "al/LiveActor/LiveActor.h" #include "PlayerCostumeInfo.h" #include "PlayerModelHolder.h" #include "game/Interfaces/IUseDimension.h" class PlayerPainPartsKeeper; class PlayerModelChangerHakoniwa { public: PlayerModelChangerHakoniwa(al::LiveActor const *, PlayerModelHolder *, PlayerPainPartsKeeper *, PlayerCostumeInfo *, IUseDimension const *); };