#pragma once #include "types.h" class PlayerConst { // 0x9A8 i think is PlayerConst's size, which is every single entry plus some extra space for something public: // note: these functions are in the order that the addresses are in, so doing a bit of messing around with these declarations should also allow for the full header to be decompiled virtual float getGravity(void) const; virtual float getFrictionAttack(void) const; virtual float getPushPower(void) const; virtual float getWaitPoseDegreeMax(void) const; virtual float getHillPoseDegreeMax(void) const; virtual float getTiltPoseDegreeMax(void) const; virtual float getSlerpQuatRate(void) const; virtual float getSlerpQuatRateWait(void) const; virtual float getSlerpQuatGrav(void) const; virtual int getPreInputFrameCapThrow(void) const; virtual int getEnableActionFrameCapCatch(void) const; virtual float getJumpPowerCapCatch(void) const; virtual float getJumpGravityCapCatch(void) const; virtual int getRunTimeContinuousThrow(void) const; virtual float getRunSpeedMaxContinuousThrow(void) const; virtual int getRunAccelFrameContinuousThrow(void) const; virtual float getSeparateCheckHeight(void) const; virtual float getSeparateOffsetLerpRate(void) const; virtual float getSeparateEnableThrowHeight(void) const; virtual float getTall(void) const; virtual float getCollisionRadius(void) const; virtual float getCollisionRadiusSquat(void) const; virtual float getCollisionRadiusStand(void) const; virtual float getCollisionSmallStepHeight(void) const; virtual float getCollisionResetLimit(void) const; virtual float getReflectCeilingPower(void) const; virtual float getReflectTossPower(void) const; virtual float getReflectUpperPunchScaleH(void) const; virtual float getCollisionHitDownAngleH(void) const; virtual float getCollisionHitDownEscapeAngleV(void) const; virtual float getShadowDropHeightScale(void) const; virtual float getShadowDropNormalAdd(void) const; virtual float getShadowDropLengthMin(void) const; virtual float getShadowDropLengthMax(void) const; virtual float getShadowDropLengthExtend(void) const; virtual float getGravityDamage(void) const; virtual float getHopPowerDamage(void) const; virtual float getPushPowerDamage(void) const; virtual int getDamageCancelFrame(void) const; virtual int getDamageInvalidCount(void) const; virtual int getDamageInvalidCountRecovery(void) const; virtual int getDamageInvalidCountAbyss(void) const; virtual float getNormalMinSpeed2D(void) const; virtual float getNormalMaxSpeed2D(void) const; virtual float getDashMaxSpeed2D(void) const; virtual int getNormalAccelFrame2D(void) const; virtual int getDashAccelFrame2D(void) const; virtual int getNormalDashAnimFrame2D(void) const; virtual int getNormalBrakeFrame2D(void) const; virtual int getStickOnBrakeFrame2D(void) const; virtual int getBrakeTurnStartFrame2D(void) const; virtual float getTurnEndSpeedRate2D(void) const; virtual float getJumpPowerMin2DArea(void) const; virtual float getJumpPowerMax2DArea(void) const; virtual float getJumpPowerMinBorder2D(void) const; virtual float getJumpPowerMaxBorder2D(void) const; virtual float getGravityMove(void) const; virtual float getNormalMaxSpeed(void) const; virtual float getNormalMinSpeed(void) const; virtual int getNormalAccelFrame(void) const; virtual float getRunAccelAverageScale(void) const; virtual int getNormalBrakeFram(void) const; virtual float getDashJudgeSpeed(void) const; virtual int getStickOnBrakeFrame(void) const; virtual int getNormalDashAnimFrame(void) const; virtual float getRunAfterTurnSpeedMax(void) const; virtual float getRunAfterTurnScale(void) const; virtual int getRunAfterTurnFrame(void) const; virtual int getBrakeTurnStartFrame(void) const; virtual float getBrakeOnSpeedRate(void) const; virtual int getBrakeOnCounterBorder(void) const; virtual int getWallPushFrame(void) const; virtual int getRunDeepDownFrame(void) const; virtual int getRunDeepDownMargine(void) const; virtual int getQuickTurnJumpFrame(void) const; virtual int getRoundAccelFrame(void) const; virtual int getRoundBrakeFrame(void) const; virtual float getRoundFastDegree(void) const; virtual int getRoundAccelFrameFast(void) const; virtual float getRoundMinDegree(void) const; virtual int getRoundBrakeFrameForce(void) const; virtual float getRoundFastDegreeForce(void) const; virtual float getRoundLimitDegreeForce(void) const; virtual float getRoundLimitDegreeForceFast(void) const; virtual int getRoundAccelFrameForceFast(void) const; virtual float getRoundLimitDegreeMin(void) const; virtual float getRoundLimitDegree(void) const; virtual int getIceAccelFrame(void) const; virtual int getIceBrakeFrame(void) const; virtual int getIceBrakeFrameHigh(void) const; virtual int getIceBrakeFrameWall(void) const; virtual int getIceRoundAccelFrame(void) const; virtual int getIceRoundAccelFrameFast(void) const; virtual int getIceRoundBrakeFrame(void) const; virtual float getIceRoundFastDegree(void) const; virtual float getIceRoundMinDegree(void) const; virtual float getIceRoundLimitDegree(void) const; virtual float getHillAddSpeed(void) const; virtual float getHillSubSpeed(void) const; virtual int getHillAccelAddFrame(void) const; virtual int getHillAccelSubFrame(void) const; virtual float getHillAccelSubAngleMin(void) const; virtual float getHillAccelSubAngleMax(void) const; virtual float getStandAngleMin(void) const; virtual float getStandAngleMax(void) const; virtual float getHillAngleSpeedMin(void) const; virtual float getHillAngleSpeedMax(void) const; virtual int getSpinCapThrowFrame(void) const; virtual int getSpinCapThrowFrameAir(void) const; virtual int getSpinCapThrowFrameSwim(void) const; virtual int getSpinCapThrowFrameSwing(void) const; virtual int getSpinCapThrowFrameContinuous(void) const; virtual int getSpinAttackFrame(void) const; virtual int getSpinBrakeFrame(void) const; virtual float getSpinAirJumpPower(void) const; virtual float getSpinAirSpeedMax(void) const; virtual float getGravitySpinAir(void) const; virtual float getSlerpQuatRateSpinAir(void) const; virtual float getSpinBrakeRate(void) const; virtual float getSpinBrakeSideAccel(void) const; virtual float getSpinBrakeSideBrakeRate(void) const; virtual float getSpinBrakeSideMaxSpeedRate(void) const; virtual float getSpinRoundLimitDegree(void) const; virtual float getDamageFireJumpPower1st(void) const; virtual float getDamageFireJumpPower2nd(void) const; virtual float getDamageFireJumpMoveSpeed(void) const; virtual float getDamageFireCeilHitSpeed(void) const; virtual float getDamageFireGravity(void) const; virtual int getDamageFireNoGravityFrame(void) const; virtual int getDamageFireRunTime(void) const; virtual float getDamageFireRunSpeed(void) const; virtual float getDamageFireRunBrakeFrame(void) const; virtual int getSandSinkDeadTime(void) const; virtual int getSandSinkBrakeHeightH(void) const; virtual int getSandSinkBrakeHeightV(void) const; virtual float getSandSinkHeight(void) const; virtual float getSandSinkCapThrow(void) const; virtual float getSandSinkBrakeMinH(void) const; virtual float getSandSinkBrakeMaxH(void) const; virtual float getSandSinkBrakeMinV(void) const; virtual float getSandSinkBrakeMaxV(void) const; virtual float getSlopeSlideAngleStart(void) const; virtual float getSlopeSlideAngleEnd(void) const; virtual float getSlopeSlideAccel(void) const; virtual float getSlopeSlideBrake(void) const; virtual float getSlopeSlideMaxSpeed(void) const; virtual float getSlopeSlideSpeedEnd(void) const; virtual float getSlopeSlideSideAccel(void) const; virtual float getSlopeSlideSideBrake(void) const; virtual float getSlopeSlideSideMaxSpeed(void) const; virtual float getSlopeTurnDegree(void) const; virtual int getSlideInvalidFrame(void) const; virtual int getSlopeForceFrame(void) const; virtual float getSlopeSlideForceSideAccel(void) const; virtual float getSlopeSlideForceSideBrake(void) const; virtual float getSlopeSlideForceSideMaxSpeed(void) const; virtual float getSlopeSlideForceTurnDegree(void) const; virtual float getSlopeRollingSpeedStart(void) const; virtual float getSlopeRollingSpeedBoost(void) const; virtual float getSlopeRollingMaxSpeed(void) const; virtual int getSlopeRollingFrameMinBoost(void) const; virtual int getSlopeRollingFrameMin(void) const; virtual float getSlopeRollingStartJumpPower(void) const; virtual float getSlopeRollingStartSlideSpeed(void) const; virtual float getSlopeRollingAccel(void) const; virtual float getSlopeRollingBrake(void) const; virtual float getSlopeRollingAgainst(void) const; virtual float getSlopeRollingAnglePowerMax(void) const; virtual float getSlopeRollingSpeedEnd(void) const; virtual float getSlopeRollingSideAccel(void) const; virtual float getSlopeRollingSideBrake(void) const; virtual float getSlopeRollingSideMaxSpeed(void) const; virtual int getSlopeRollingUnRollFrame(void) const; virtual float getSlopeRollingEndBrake(void) const; virtual float getSlopeRollingEndBrakeEndSpeed(void) const; virtual float getSlopeRollingReStartAccel(void) const; virtual float getSlopeRollingReStartMaxAdd(void) const; virtual int getSlopeRollingReStarterval(void) const; virtual int getSlopeRollingReStartSwing(void) const; virtual int getSlopeRollingReStartCharge(void) const; virtual int getSlopeRollingReStartForce(void) const; virtual float getSlopeRollingAccelOnSkate(void) const; virtual float getSlopeRollingSideAccelOnSkate(void) const; virtual float getSlopeRollingBrakeOnSkate(void) const; virtual int getExtendFrame(void) const; virtual float getJumpInertiaRate(void) const; virtual float getJumpPowerMin(void) const; virtual float getJumpPowerMax(void) const; virtual float getJumpGravity(void) const; virtual float getJumpBaseSpeedMax(void) const; virtual float getJumpMoveSpeedMin(void) const; virtual float getJumpMoveSpeedMax(void) const; virtual float getJumpAccelFront(void) const; virtual float getJumpAccelBack(void) const; virtual float getJumpAccelTurn(void) const; virtual float getJumpTurnAngleStart(void) const; virtual float getJumpTurnAngleLimit(void) const; virtual float getJumpTurnAngleFast(void) const; virtual float getJumpTurnAngleFastLimit(void) const; virtual int getJumpTurnAccelFrame(void) const; virtual int getJumpTurnAccelFrameFast(void) const; virtual int getJumpTurnBrakeFrame(void) const; virtual float getTrampleGravity(void) const; virtual float getTrampleJumpPower(void) const; virtual float getTrampleHighGravity(void) const; virtual float getTrampleHighJumpPower(void) const; virtual float getTrampleGravity2D(void) const; virtual float getTrampleJumpPower2D(void) const; virtual float getTrampleHighGravity2D(void) const; virtual float getTrampleHighJumpPower2D(void) const; virtual float getTrampleHipDropGravity(void) const; virtual float getTrampleHipDropJumpPower(void) const; virtual float getTrampleRisingBrakeVelH(void) const; virtual float getTrampleJumpCodePower(void) const; virtual float getTrampleJumpCodePowerSmall(void) const; virtual float getCapLeapFrogJumpGravity(void) const; virtual float getCapLeapFrogJumpPower(void) const; virtual float getCapLeapFrogJumpPowerAir(void) const; virtual float getObjLeapFrogJumpPower(void) const; virtual float getObjLeapFrogJumpPowerHigh(void) const; virtual float getCapHeadSpringJumpGravity(void) const; virtual float getCapHeadSpringJumpPower(void) const; virtual float getCapHeadSpringJumpGravityHigh(void) const; virtual float getCapHeadSpringJumpPowerHigh(void) const; virtual float getCapHeadSpringSpeedMax(void) const; virtual int getContinuousJumpPreInputFrame(void) const; virtual int getContinuousJumpCount(void) const; virtual int getContinuousJumpTimer(void) const; virtual float getContinuousJumpPowerMin(void) const; virtual float getJumpPowerMax2nd(void) const; virtual float getJumpGravity2nd(void) const; virtual float getJumpPowerMax3rd(void) const; virtual float getJumpGravity3rd(void) const; virtual float getSpinFlowerJumpGravity(void) const; virtual float getSpinFlowerJumpFallSpeedMax(void) const; virtual float getSpinFlowerJumpMovePower(void) const; virtual float getSpinFlowerJumpVelMax(void) const; virtual int getSpinFlowerJumpStayFrame(void) const; virtual float getSpinFlowerJumpStaySpeedMax(void) const; virtual float getSpinFlowerJumpNoInputBrake(void) const; virtual float getSpinFlowerJumpDownFallInitSpeed(void) const; virtual float getSpinFlowerJumpDownFallPower(void) const; virtual float getSpinFlowerJumpDownFallSpeedMax(void) const; virtual float getJumpGravityForceRun(void) const; virtual float getJumpPowerForceRun(void) const; virtual float getCapCatchPopPower(void) const; virtual float getCapCatchPopGravity(void) const; virtual float getSquatJumpGravity(void) const; virtual float getSquatJumpPower(void) const; virtual float getSquatJumpBackPower(void) const; virtual float getSquatJumpMovePowerFront(void) const; virtual float getSquatJumpMovePowerSide(void) const; virtual float getSquatJumpMoveSpeedMax(void) const; virtual float getTurnJumpGravity(void) const; virtual float getTurnJumpPower(void) const; virtual float getTurnJumpVelH(void) const; virtual float getTurnJumpBrake(void) const; virtual float getTurnJumpAccel(void) const; virtual float getTurnJumpSideAccel(void) const; virtual float getLongJumpAccel(void) const; virtual float getLongJumpBrake(void) const; virtual float getLongJumpSideAccel(void) const; virtual float getLongJumpGravity(void) const; virtual float getLongJumpJumpPow(void) const; virtual float getLongJumpMovePow(void) const; virtual float getLongJumpInitSpeed(void) const; virtual float getLongJumpSpeed(void) const; virtual float getLongJumpSpeedMin(void) const; virtual int getContinuousLongJumpCount(void) const; virtual int getContinuousLongJumpTimer(void) const; virtual float getGravityAir(void) const; virtual float getFrictionAir(void) const; virtual float getFallSpeedMax(void) const; virtual float getLongFallDistance(void) const; virtual float getFallWallScaleVelocity(void) const; virtual int getDownFallFrameMin(void) const; virtual float getGravityWallSlide(void) const; virtual float getWallHeightLowLimit(void) const; virtual float getWallKeepDegree(void) const; virtual int getWallKeepFrame(void) const; virtual float getWallJumpGravity(void) const; virtual float getWallJumpHSpeed(void) const; virtual float getWallJumpPower(void) const; virtual int getWallJumpInvalidateInputFrame(void) const; virtual int getWallInhibitAfterPunch(void) const; virtual float getWallFollowAngleH(void) const; virtual float getWallFollowAngleV(void) const; virtual float getWallCatchDegree(void) const; virtual float getWallCatchHeightEdgeTop(void) const; virtual float getWallCatchHeightBottom(void) const; virtual float getWallCatchKeepDegree(void) const; virtual float getWallCatchMoveDegree(void) const; virtual float getWallCatchMoveSpeed(void) const; virtual float getWallCatchMoveHeightRange(void) const; virtual int getWallCatchMoveerpolate(void) const; virtual int getWallCatchMoveFrame(void) const; virtual int getWallCatchMoveFrameFast(void) const; virtual int getWallCatchMoveFrameSwing(void) const; virtual float getWallCatchInputRepeatAngle(void) const; virtual float getWallClimbDegree(void) const; virtual int getWallClimbJumpStartFrame(void) const; virtual int getWallClimbJumpEndFrame(void) const; virtual int getWallClimbStartFrame(void) const; virtual float getWallClimbGravity(void) const; virtual float getWallFallJumpSpeed(void) const; virtual float getWallClimbJumpSpeedV(void) const; virtual float getWallClimbJumpSpeedH(void) const; virtual float getWallClimbJumpGravity(void) const; virtual int getWallClimbJumpInvalidFrame(void) const; virtual float getWallCatchHipLocalOffset(void) const; virtual float getWallCatchHipStability(void) const; virtual float getWallCatchHipFriction(void) const; virtual float getWallCatchHipLimitDegree(void) const; virtual float getWallCatchStainAreaOffset(void) const; virtual float getGrabCeilRange(void) const; virtual float getGrabCeilBodyRadius(void) const; virtual float getGrabCeilLeaveSpeedMin(void) const; virtual float getGrabCeilLeavePopPower(void) const; virtual float getGrabCeilLeavePopGravity(void) const; virtual float getGrabCeilSwingStartOffset(void) const; virtual float getGrabCeilReverseInputBorder(void) const; virtual float getGrabCeilInputPowerBorder(void) const; virtual float getGrabCeilSwingWaitEnergy(void) const; virtual float getGrabCeilEnableJumpEnergy(void) const; virtual float getGrabCeilEnableJumpEnergyMax(void) const; virtual float getGrabCeilJumpForceAngle(void) const; virtual float getGrabCeilJumpPower(void) const; virtual float getGrabCeilJumpMoveMin(void) const; virtual float getGrabCeilJumpMoveMax(void) const; virtual float getGrabCeilJumpGravity(void) const; virtual int getGrabCeilJumpInvalidFrame(void) const; virtual int getGrabCeilEnableNextFrame(void) const; virtual int getGrabCeilEnableFallSnapFrame(void) const; virtual int getPoleClimbPreInputSwing(void) const; virtual float getPoleClimbInputRepeatAngle(void) const; virtual float getPoleClimbInputDegreeMove(void) const; virtual float getPoleClimbCatchRange(void) const; virtual float getPoleClimbCatchRangeMin(void) const; virtual float getPoleClimbCatchRangeMax(void) const; virtual float getPoleClimbJointAngleMin(void) const; virtual float getPoleClimbJointAngleMax(void) const; virtual float getPoleClimbJointRangeMin(void) const; virtual float getPoleClimbJointRangeMax(void) const; virtual float getPoleClimbMoveWallDegree(void) const; virtual float getPoleClimbUpMargine(void) const; virtual float getPoleClimbUpSpeed(void) const; virtual int getPoleClimbUpFrame(void) const; virtual int getPoleClimbUpFrameFast(void) const; virtual int getPoleClimbUpFrameSwing(void) const; virtual float getPoleClimbDownSpeed(void) const; virtual float getPoleClimbDownSpeedFast(void) const; virtual float getPoleClimbDownSpeedSwing(void) const; virtual int getPoleClimbDownFrame(void) const; virtual int getPoleClimbDownKeepTime(void) const; virtual float getPoleClimbTurnDist(void) const; virtual int getPoleClimbTurnFrame(void) const; virtual int getPoleClimbTurnStopFrame(void) const; virtual int getPoleTopStartFrame(void) const; virtual int getPoleTopEndFrame(void) const; virtual float getPoleTopTurnSpeed(void) const; virtual float getPoleTopEndUnderOffsetY(void) const; virtual int getGroundSpinFrame(void) const; virtual float getGroundSpinMoveSpeedMax(void) const; virtual float getGroundSpinAccelRate(void) const; virtual float getGroundSpinBrakeRate(void) const; virtual float getSpinJumpGravity(void) const; virtual float getSpinJumpPower(void) const; virtual float getSpinJumpMoveSpeedMax(void) const; virtual float getSpinJumpDownFallInitSpeed(void) const; virtual float getSpinJumpDownFallPower(void) const; virtual float getSpinJumpDownFallSpeedMax(void) const; virtual float getSquatBrakeEndSpeed(void) const; virtual float getSquatAccelRate(void) const; virtual float getSquatBrakeRate(void) const; virtual float getSquatBrakeRateOnSkate(void) const; virtual float getSquatBrakeSideAccel(void) const; virtual float getSquatBrakeSideRate(void) const; virtual float getSquatBrakeSideAccelOnSkate(void) const; virtual float getSquatBrakeSideRateOnSkate(void) const; virtual float getSquatBrakeSideMaxSpeedRate(void) const; virtual float getSquatWalkSpeed(void) const; virtual float getSquatWalkTurnSpeed(void) const; virtual int getSquatWalkTurnFrame(void) const; virtual float getSquatJumpCeilSlideSpeed2D(void) const; virtual float getHipDropSpeed(void) const; virtual float getHipDropGravity(void) const; virtual float getHipDropSpeedMax(void) const; virtual int getHipDropLandCancelFrame(void) const; virtual float getHipDropHeight(void) const; virtual int getHipDropMsgerval(void) const; virtual float getJumpHipDropPower(void) const; virtual int getJumpHipDropPermitBeginFrame(void) const; virtual int getJumpHipDropPermitEndFrame(void) const; virtual float getHeadSlidingSpeed(void) const; virtual float getHeadSlidingSpeedMin(void) const; virtual float getHeadSlidingBrake(void) const; virtual float getHeadSlidingSideAccel(void) const; virtual float getHeadSlidingJump(void) const; virtual float getHeadSlidingGravityAir(void) const; virtual float getSwimCenterOffset(void) const; virtual float getSwimWallCatchOffset(void) const; virtual float getSwimRisePower(void) const; virtual float getSwimRiseSpeedMax(void) const; virtual int getSwimRiseFrame(void) const; virtual float getSwimGravity(void) const; virtual float getSwimGravityWalk(void) const; virtual float getSwimFallSpeedMax(void) const; virtual float getSwimFloorAccelH(void) const; virtual float getSwimFloorSpeedMaxH(void) const; virtual float getSwimHighAccelH(void) const; virtual float getSwimHighSpeedMaxH(void) const; virtual float getSwimLowAccelH(void) const; virtual float getSwimLowSpeedMaxH(void) const; virtual float getSwimBrakeRateH(void) const; virtual float getSwimWallHitSpeedMinH(void) const; virtual int getSwimHighAccelPermitFrame(void) const; virtual float getSwimFlowFieldBlend(void) const; virtual float getSwimWalkAnimMinRate(void) const; virtual float getSwimWalkAnimMaxRate(void) const; virtual float getSwimWalkMaxSpeed(void) const; virtual float getSwimSpinCapUpPower(void) const; virtual float getSwimSpinCapUpSpeedMax(void) const; virtual float getSwimRotStartAngle(void) const; virtual float getSwimRotFastAngle(void) const; virtual int getSwimRotAccelFrame(void) const; virtual int getSwimRotAccelFrameFast(void) const; virtual int getSwimRotBrakeFrame(void) const; virtual float getSwimRotSpeedChangeStart(void) const; virtual float getSwimRotSpeedForward(void) const; virtual float getSwimRotSpeedMax(void) const; virtual float getSwimSurfaceAccelH(void) const; virtual float getSwimSurfaceSpeedMaxH(void) const; virtual int getSwimSurfaceSpinCapFrame(void) const; virtual float getSwimSurfaceSpinCapSpeedMaxH(void) const; virtual float getSwimSurfaceStartDist(void) const; virtual float getSwimSurfaceEndDist(void) const; virtual float getSwimSurfaceGravity(void) const; virtual float getSwimSurfaceBaseHeight(void) const; virtual float getSwimSurfaceSpring(void) const; virtual float getSwimSurfaceDamper(void) const; virtual int getSwimSurfaceDamperStart(void) const; virtual int getSwimSurfaceDamperFrame(void) const; virtual float getSwimSurfaceEnableJumpHeight(void) const; virtual int getSwimSurfacePreInputJumpFrame(void) const; virtual float getSwimSurfaceMoveSpring(void) const; virtual float getSwimSurfaceMoveDamper(void) const; virtual float getSwimSurfaceMoveBaseHeight(void) const; virtual float getSwimRunSurfaceBaseHeight(void) const; virtual float getSwimRunSurfaceApproachRate(void) const; virtual float getSwimRunSurfaceApproachLimit(void) const; virtual float getSwimRunSurfaceBrakeBorder(void) const; virtual float getSwimRunSurfaceBrakeH(void) const; virtual float getSwimRunSurfaceApproachBorderMax(void) const; virtual float getSwimRunSurfaceApproachBorderMin(void) const; virtual float getSwimRunSurfaceApproachRateMin(void) const; virtual float getSwimFallInSpeed(void) const; virtual float getSwimFallInBrakeH(void) const; virtual float getSwimFallInBrakeV(void) const; virtual float getSwimHeadInBrakeH(void) const; virtual float getSwimHeadInBrakeV(void) const; virtual float getSwimHeadInRisePower(void) const; virtual float getSwimHeadInRiseSpeedMax(void) const; virtual float getSwimHeadInSurfaceHeight(void) const; virtual int getSwimFallInForceSurfaceFrame(void) const; virtual int getSwimFallInvalidJumpFrame(void) const; virtual float getSwimDiveStartSpeed(void) const; virtual float getSwimDiveBrake(void) const; virtual float getSwimDiveEndSpeed(void) const; virtual int getSwimDiveLandCount(void) const; virtual int getSwimDiveLandCancelFrame(void) const; virtual int getSwimDiveNoBrakeFrame(void) const; virtual int getSwimDiveButtonValidFrame(void) const; virtual int getSwimDiveEndFrame(void) const; virtual float getSwimDiveInBrakeH(void) const; virtual float getSwimDiveInBrakeV(void) const; virtual float getSwimDiveInRisePower(void) const; virtual float getSwimDiveInRiseSpeedMax(void) const; virtual float getSwimDiveInSurfaceHeight(void) const; virtual int getSwimDiveInKeepFrame(void) const; virtual int getSwimHeadSlidingFrame(void) const; virtual int getSwimHeadSlidingBrakeFrame(void) const; virtual float getSwimHeadSlidingSpeed(void) const; virtual float getSwimHeadSlidingSpeedEnd(void) const; virtual float getSwimHeadSlidingBrake(void) const; virtual float getSwimHeadSlidingSideAccel(void) const; virtual float getSwimHeadSlidingJump(void) const; virtual float getSwimHeadSlidingGravity(void) const; virtual int getSwimHeadSlidingEndBrakeFrame(void) const; virtual int getSwimHeadSlidingEndSpeedMin(void) const; virtual float getSwimJumpHipDropSpeed(void) const; virtual float getSwimJumpHipDropBrakeV(void) const; virtual float getSwimJumpHipDropBrakeVCeiling(void) const; virtual float getSwimJumpHipDropGravity(void) const; virtual float getSwimJumpHipDropCancelSpeed(void) const; virtual float getSwimJumpHipDropAccelH(void) const; virtual float getSwimJumpHipDropMoveSpeedH(void) const; virtual float getSwimJumpHipDropPopSpeed(void) const; virtual float getSwimJumpHipDropPopJumpAdd(void) const; virtual float getSwimTramplePower(void) const; virtual float getDiveTramplePower(void) const; virtual int getDiveTrampleCancelFrame(void) const; virtual float getDamageSwimPushPower(void) const; virtual float getDamageSwimGravity(void) const; virtual int getDamageSwimCancelFrame(void) const; virtual float getDamageSwimSurfaceGravity(void) const; virtual float getDamageSwimSurfaceHopPower(void) const; virtual float getDamageSwimSurfacePushPower(void) const; virtual float getDamageSwimSurfaceLandSpeed(void) const; virtual float getDamageSwimSurfaceLandBrake(void) const; virtual float getDamageSwimSurfaceLandEndSpeed(void) const; virtual int getDamageSwimSurfaceCancelFrame(void) const; virtual float getDamageSwimBrakeRateGround(void) const; virtual int getOxygenReduceFrame(void) const; virtual int getOxygenNoReduceFrame(void) const; virtual int getOxygenRecoveryFrame(void) const; virtual int getOxygenDamageerval(void) const; virtual int getIceWaterDamageerval(void) const; virtual int getIceWaterRecoveryFrame(void) const; virtual float getMoveAnimSpeedMax(void) const; virtual float getAnimFrameRateSpeedMin(void) const; virtual float getRunBorderSpeed(void) const; virtual float getRunBlendRange(void) const; virtual float getDashBorderSpeed(void) const; virtual float getDashBlendRange(void) const; virtual float getDashFastBorderSpeed(void) const; virtual float getDashFastBlendRange(void) const; virtual float getAnimFrameRateSpeedMax(void) const; virtual float getAnimFrameRateRunStart(void) const; virtual float getAnimFrameRateMinRun(void) const; virtual float getAnimFrameRateMaxRun(void) const; virtual float getAnimFrameRateMaxDash(void) const; virtual float getAnimFrameRateMaxDashFast(void) const; virtual float getRunStartPlayFrameScale(void) const; virtual int getRunStartBlendFrame(void) const; virtual float getDamageFireRunAnimRate(void) const; virtual float getRunSkateAnimSpeedOffset(void) const; virtual float getAnimFrameRateRange2D(void) const; virtual float getAnimFrameRateMinRun2D(void) const; virtual float getAnimFrameRateMaxRun2D(void) const; virtual int getIKBlendFrameRun(void) const; virtual float getIKBlendRateRunMin(void) const; virtual float getIKBlendRateRunMax(void) const; virtual float getRollingAnimBorderSpeedMin(void) const; virtual float getRollingAnimBorderSpeedMax(void) const; virtual float getRollingAnimFrameRateMin(void) const; virtual float getRollingAnimFrameRateMax(void) const; virtual int getSwimPaddleAnimerval(void) const; virtual int getSwimPaddleAnimRateervalMax(void) const; virtual int getSwimPaddleAnimRateervalMin(void) const; virtual float getSwimPaddleAnimMaxRate(void) const; virtual float getSwimBentForwardMax(void) const; virtual float getSwimBentForwardBlendRate(void) const; virtual float getSwimBentSideMax(void) const; virtual float getSwimBentSpineMax(void) const; virtual float getSwimBentSideBlendRate(void) const; virtual float getSwimBentFrontMax(void) const; virtual float getSwimBentFrontBlendRate(void) const; virtual float getSwimWalkAnimSpeedMax(void) const; virtual float getSwimWalkAnimSpeedMin(void) const; virtual float getSwimWalkAnimFrameRateMax(void) const; virtual float getSwimWalkAnimFrameRateMin(void) const; virtual float getSandSinkBorderMin(void) const; virtual float getSandSinkBorderMax(void) const; virtual float getSandSinkBorderRateMin(void) const; virtual float getSandSinkBorderRateMax(void) const; virtual float getSandSinkFrameRateMin(void) const; virtual float getSandSinkFrameRateMax(void) const; virtual int getLookAtEyeKeepFrame(void) const; virtual int getLookAtEyeKeepFrameInSight(void) const; virtual int getLookAtEyeKeepFrameWait(void) const; virtual float getLookAtEyeDistance(void) const; virtual float getLookAtEyeAngleMinH(void) const; virtual float getLookAtEyeAngleMinInSightH(void) const; virtual float getLookAtEyeAngleMaxH(void) const; virtual float getLookAtEyeAngleMinV(void) const; virtual float getLookAtEyeAngleMinInSightV(void) const; virtual float getLookAtEyeAngleMaxV(void) const; virtual float getTiltEyeBorderStart(void) const; virtual float getTiltEyeBorderEnd(void) const; virtual float getTiltEyeAngleScale(void) const; virtual float getCenterTiltRateMax(void) const; virtual float getNoseChildLocalOffset(void) const; virtual float getNoseStability(void) const; virtual float getNoseFriction(void) const; virtual float getNoseLimitDegree(void) const; virtual float getMustacheChildLocalOffset(void) const; virtual float getMustacheStability(void) const; virtual float getMustacheFriction(void) const; virtual float getMustacheLimitDegree(void) const; virtual int getCaperpolateFrame(void) const; virtual float getCapChildLocalOffset(void) const; virtual float getCapStability(void) const; virtual float getCapFriction(void) const; virtual float getCapLimitDegree(void) const; virtual float getCapTransStability(void) const; virtual float getCapTransFriction(void) const; virtual float getCapTransLimit(void) const; virtual int getCapManHeroEyesWaitAppearFrame(void) const; virtual int getDeadWipeStartDamage(void) const; virtual int getDeadWipeWaitDamage(void) const; virtual int getDeadWipeStartAbyss(void) const; virtual int getDeadWipeWaitAbyss(void) const; virtual int getDeadWipeStartAbyssWithCapMsg(void) const; virtual int getDeadWipeWaitAbyssWithCapMsg(void) const; virtual int getDeadWipeStartPress(void) const; virtual int getDeadWipeWaitPress(void) const; virtual int getDeadWipeStartSandSink(void) const; virtual int getDeadWipeWaitSandSink(void) const; // private: float mGravity; float mFrictionAttack; float mPushPower; float mWaitPoseDegreeMax; float mHillPoseDegreeMax; float mTiltPoseDegreeMax; float mSlerpQuatRate; float mSlerpQuatRateWait; float mSlerpQuatGrav; int mPreInputFrameCapThrow; int mEnableActionFrameCapCatch; float mJumpPowerCapCatch; float mJumpGravityCapCatch; int mRunTimeContinuousThrow; float mRunSpeedMaxContinuousThrow; int mRunAccelFrameContinuousThrow; float mSeparateCheckHeight; float mSeparateOffsetLerpRate; float mSeparateEnableThrowHeight; float mTall; float mCollisionRadius; float mCollisionRadiusSquat; float mCollisionRadiusStand; float mCollisionSmallStepHeight; float mCollisionResetLimit; float mReflectCeilingPower; float mReflectTossPower; float mReflectUpperPunchScaleH; float mCollisionHitDownAngleH; float mCollisionHitDownEscapeAngleV; float mShadowDropHeightScale; float mShadowDropNormalAdd; float mShadowDropLengthMin; float mShadowDropLengthMax; float mShadowDropLengthExtend; float mGravityDamage; float mHopPowerDamage; float mPushPowerDamage; int mDamageCancelFrame; int mDamageInvalidCount; int mDamageInvalidCountRecovery; int mDamageInvalidCountAbyss; float mNormalMinSpeed2D; float mNormalMaxSpeed2D; float mDashMaxSpeed2D; int mNormalAccelFrame2D; int mDashAccelFrame2D; int mNormalDashAnimFrame2D; int mNormalBrakeFrame2D; int mStickOnBrakeFrame2D; int mBrakeTurnStartFrame2D; float mTurnEndSpeedRate2D; float mJumpPowerMin2DArea; float mJumpPowerMax2DArea; float mJumpPowerMinBorder2D; float mJumpPowerMaxBorder2D; float mGravityMove; float mNormalMaxSpeed; float mNormalMinSpeed; int mNormalAccelFrame; float mRunAccelAverageScale; int mNormalBrakeFrame; float mDashJudgeSpeed; int mStickOnBrakeFrame; int mNormalDashAnimFrame; float mRunAfterTurnSpeedMax; float mRunAfterTurnScale; int mRunAfterTurnFrame; int mBrakeTurnStartFrame; float mBrakeOnSpeedRate; int mBrakeOnCounterBorder; int mWallPushFrame; int mRunDeepDownFrame; int mRunDeepDownMargine; int mQuickTurnJumpFrame; int mRoundAccelFrame; int mRoundBrakeFrame; float mRoundFastDegree; int mRoundAccelFrameFast; float mRoundMinDegree; int mRoundBrakeFrameForce; float mRoundFastDegreeForce; float mRoundLimitDegreeForce; float mRoundLimitDegreeForceFast; int mRoundAccelFrameForceFast; float mRoundLimitDegreeMin; float mRoundLimitDegree; int mIceAccelFrame; int mIceBrakeFrame; int mIceBrakeFrameHigh; int mIceBrakeFrameWall; int mIceRoundAccelFrame; int mIceRoundAccelFrameFast; int mIceRoundBrakeFrame; float mIceRoundFastDegree; float mIceRoundMinDegree; float mIceRoundLimitDegree; float mHillAddSpeed; float mHillSubSpeed; int mHillAccelAddFrame; int mHillAccelSubFrame; float mHillAccelSubAngleMin; float mHillAccelSubAngleMax; float mStandAngleMin; float mStandAngleMax; float mHillAngleSpeedMin; float mHillAngleSpeedMax; int mSpinCapThrowFrame; int mSpinCapThrowFrameAir; int mSpinCapThrowFrameSwim; int mSpinCapThrowFrameSwing; int mSpinCapThrowFrameContinuous; int mSpinAttackFrame; int mSpinBrakeFrame; float mSpinAirJumpPower; float mSpinAirSpeedMax; float mGravitySpinAir; float mSlerpQuatRateSpinAir; float mSpinBrakeRate; float mSpinBrakeSideAccel; float mSpinBrakeSideBrakeRate; float mSpinBrakeSideMaxSpeedRate; float mSpinRoundLimitDegree; float mDamageFireJumpPower1st; float mDamageFireJumpPower2nd; float mDamageFireJumpMoveSpeed; float mDamageFireCeilHitSpeed; float mDamageFireGravity; int mDamageFireNoGravityFrame; int mDamageFireRunTime; float mDamageFireRunSpeed; float mDamageFireRunBrakeFrame; int mSandSinkDeadTime; int mSandSinkBrakeHeightH; int mSandSinkBrakeHeightV; float mSandSinkHeight; float mSandSinkCapThrow; float mSandSinkBrakeMinH; float mSandSinkBrakeMaxH; float mSandSinkBrakeMinV; float mSandSinkBrakeMaxV; float mSlopeSlideAngleStart; float mSlopeSlideAngleEnd; float mSlopeSlideAccel; float mSlopeSlideBrake; float mSlopeSlideMaxSpeed; float mSlopeSlideSpeedEnd; float mSlopeSlideSideAccel; float mSlopeSlideSideBrake; float mSlopeSlideSideMaxSpeed; float mSlopeTurnDegree; int mSlideInvalidFrame; int mSlopeForceFrame; float mSlopeSlideForceSideAccel; float mSlopeSlideForceSideBrake; float mSlopeSlideForceSideMaxSpeed; float mSlopeSlideForceTurnDegree; float mSlopeRollingSpeedStart; float mSlopeRollingSpeedBoost; float mSlopeRollingMaxSpeed; int mSlopeRollingFrameMinBoost; int mSlopeRollingFrameMin; float mSlopeRollingStartJumpPower; float mSlopeRollingStartSlideSpeed; float mSlopeRollingAccel; float mSlopeRollingBrake; float mSlopeRollingAgainst; float mSlopeRollingAnglePowerMax; float mSlopeRollingSpeedEnd; float mSlopeRollingSideAccel; float mSlopeRollingSideBrake; float mSlopeRollingSideMaxSpeed; int mSlopeRollingUnRollFrame; float mSlopeRollingEndBrake; float mSlopeRollingEndBrakeEndSpeed; float mSlopeRollingReStartAccel; float mSlopeRollingReStartMaxAdd; int mSlopeRollingReStartinterval; int mSlopeRollingReStartSwing; int mSlopeRollingReStartCharge; int mSlopeRollingReStartForce; float mSlopeRollingAccelOnSkate; float mSlopeRollingSideAccelOnSkate; float mSlopeRollingBrakeOnSkate; int mExtendFrame; float mJumpInertiaRate; float mJumpPowerMin; float mJumpPowerMax; float mJumpGravity; float mJumpBaseSpeedMax; float mJumpMoveSpeedMin; float mJumpMoveSpeedMax; float mJumpAccelFront; float mJumpAccelBack; float mJumpAccelTurn; float mJumpTurnAngleStart; float mJumpTurnAngleLimit; float mJumpTurnAngleFast; float mJumpTurnAngleFastLimit; int mJumpTurnAccelFrame; int mJumpTurnAccelFrameFast; int mJumpTurnBrakeFrame; float mTrampleGravity; float mTrampleJumpPower; float mTrampleHighGravity; float mTrampleHighJumpPower; float mTrampleGravity2D; float mTrampleJumpPower2D; float mTrampleHighGravity2D; float mTrampleHighJumpPower2D; float mTrampleHipDropGravity; float mTrampleHipDropJumpPower; float mTrampleRisingBrakeVelH; float mTrampleJumpCodePower; float mTrampleJumpCodePowerSmall; float mCapLeapFrogJumpGravity; float mCapLeapFrogJumpPower; float mCapLeapFrogJumpPowerAir; float mObjLeapFrogJumpPower; float mObjLeapFrogJumpPowerHigh; float mCapHeadSpringJumpGravity; float mCapHeadSpringJumpPower; float mCapHeadSpringJumpGravityHigh; float mCapHeadSpringJumpPowerHigh; float mCapHeadSpringSpeedMax; int mContinuousJumpPreInputFrame; int mContinuousJumpCount; int mContinuousJumpTimer; float mContinuousJumpPowerMin; float mJumpPowerMax2nd; float mJumpGravity2nd; float mJumpPowerMax3rd; float mJumpGravity3rd; float mSpinFlowerJumpGravity; float mSpinFlowerJumpFallSpeedMax; float mSpinFlowerJumpMovePower; float mSpinFlowerJumpVelMax; int mSpinFlowerJumpStayFrame; float mSpinFlowerJumpStaySpeedMax; float mSpinFlowerJumpNoInputBrake; float mSpinFlowerJumpDownFallInitSpeed; float mSpinFlowerJumpDownFallPower; float mSpinFlowerJumpDownFallSpeedMax; float mJumpGravityForceRun; float mJumpPowerForceRun; float mCapCatchPopPower; float mCapCatchPopGravity; float mSquatJumpGravity; float mSquatJumpPower; float mSquatJumpBackPower; float mSquatJumpMovePowerFront; float mSquatJumpMovePowerSide; float mSquatJumpMoveSpeedMax; float mTurnJumpGravity; float mTurnJumpPower; float mTurnJumpVelH; float mTurnJumpBrake; float mTurnJumpAccel; float mTurnJumpSideAccel; float mLongJumpAccel; float mLongJumpBrake; float mLongJumpSideAccel; float mLongJumpGravity; float mLongJumpJumpPow; float mLongJumpMovePow; float mLongJumpInitSpeed; float mLongJumpSpeed; float mLongJumpSpeedMin; int mContinuousLongJumpCount; int mContinuousLongJumpTimer; float mGravityAir; float mFrictionAir; float mFallSpeedMax; float mLongFallDistance; float mFallWallScaleVelocity; int mDownFallFrameMin; float mGravityWallSlide; float mWallHeightLowLimit; float mWallKeepDegree; int mWallKeepFrame; float mWallJumpGravity; float mWallJumpHSpeed; float mWallJumpPower; int mWallJumpInvalidateInputFrame; int mWallInhibitAfterPunch; float mWallFollowAngleH; float mWallFollowAngleV; float mWallCatchDegree; float mWallCatchHeightEdgeTop; float mWallCatchHeightBottom; float mWallCatchKeepDegree; float mWallCatchMoveDegree; float mWallCatchMoveSpeed; float mWallCatchMoveHeightRange; int mWallCatchMoveinterpolate; int mWallCatchMoveFrame; int mWallCatchMoveFrameFast; int mWallCatchMoveFrameSwing; float mWallCatchInputRepeatAngle; float mWallClimbDegree; int mWallClimbJumpStartFrame; int mWallClimbJumpEndFrame; int mWallClimbStartFrame; float mWallClimbGravity; float mWallFallJumpSpeed; float mWallClimbJumpSpeedV; float mWallClimbJumpSpeedH; float mWallClimbJumpGravity; int mWallClimbJumpInvalidFrame; float mWallCatchHipLocalOffset; float mWallCatchHipStability; float mWallCatchHipFriction; float mWallCatchHipLimitDegree; float mWallCatchStainAreaOffset; float mGrabCeilRange; float mGrabCeilBodyRadius; float mGrabCeilLeaveSpeedMin; float mGrabCeilLeavePopPower; float mGrabCeilLeavePopGravity; float mGrabCeilSwingStartOffset; float mGrabCeilReverseInputBorder; float mGrabCeilInputPowerBorder; float mGrabCeilSwingWaitEnergy; float mGrabCeilEnableJumpEnergy; float mGrabCeilEnableJumpEnergyMax; float mGrabCeilJumpForceAngle; float mGrabCeilJumpPower; float mGrabCeilJumpMoveMin; float mGrabCeilJumpMoveMax; float mGrabCeilJumpGravity; int mGrabCeilJumpInvalidFrame; int mGrabCeilEnableNextFrame; int mGrabCeilEnableFallSnapFrame; int mPoleClimbPreInputSwing; float mPoleClimbInputRepeatAngle; float mPoleClimbInputDegreeMove; float mPoleClimbCatchRange; float mPoleClimbCatchRangeMin; float mPoleClimbCatchRangeMax; float mPoleClimbJointAngleMin; float mPoleClimbJointAngleMax; float mPoleClimbJointRangeMin; float mPoleClimbJointRangeMax; float mPoleClimbMoveWallDegree; float mPoleClimbUpMargine; float mPoleClimbUpSpeed; int mPoleClimbUpFrame; int mPoleClimbUpFrameFast; int mPoleClimbUpFrameSwing; float mPoleClimbDownSpeed; float mPoleClimbDownSpeedFast; float mPoleClimbDownSpeedSwing; int mPoleClimbDownFrame; int mPoleClimbDownKeepTime; float mPoleClimbTurnDist; int mPoleClimbTurnFrame; int mPoleClimbTurnStopFrame; int mPoleTopStartFrame; int mPoleTopEndFrame; float mPoleTopTurnSpeed; float mPoleTopEndUnderOffsetY; int mGroundSpinFrame; float mGroundSpinMoveSpeedMax; float mGroundSpinAccelRate; float mGroundSpinBrakeRate; float mSpinJumpGravity; float mSpinJumpPower; float mSpinJumpMoveSpeedMax; float mSpinJumpDownFallInitSpeed; float mSpinJumpDownFallPower; float mSpinJumpDownFallSpeedMax; float mSquatBrakeEndSpeed; float mSquatAccelRate; float mSquatBrakeRate; float mSquatBrakeRateOnSkate; float mSquatBrakeSideAccel; float mSquatBrakeSideRate; float mSquatBrakeSideAccelOnSkate; float mSquatBrakeSideRateOnSkate; float mSquatBrakeSideMaxSpeedRate; float mSquatWalkSpeed; float mSquatWalkTurnSpeed; int mSquatWalkTurnFrame; float mSquatJumpCeilSlideSpeed2D; float mHipDropSpeed; float mHipDropGravity; float mHipDropSpeedMax; int mHipDropLandCancelFrame; float mHipDropHeight; int mHipDropMsginterval; float mJumpHipDropPower; int mJumpHipDropPermitBeginFrame; int mJumpHipDropPermitEndFrame; float mHeadSlidingSpeed; float mHeadSlidingSpeedMin; float mHeadSlidingBrake; float mHeadSlidingSideAccel; float mHeadSlidingJump; float mHeadSlidingGravityAir; float mSwimCenterOffset; float mSwimWallCatchOffset; float mSwimRisePower; float mSwimRiseSpeedMax; int mSwimRiseFrame; float mSwimGravity; float mSwimGravityWalk; float mSwimFallSpeedMax; float mSwimFloorAccelH; float mSwimFloorSpeedMaxH; float mSwimHighAccelH; float mSwimHighSpeedMaxH; float mSwimLowAccelH; float mSwimLowSpeedMaxH; float mSwimBrakeRateH; float mSwimWallHitSpeedMinH; int mSwimHighAccelPermitFrame; float mSwimFlowFieldBlend; float mSwimWalkAnimMinRate; float mSwimWalkAnimMaxRate; float mSwimWalkMaxSpeed; float mSwimSpinCapUpPower; float mSwimSpinCapUpSpeedMax; float mSwimRotStartAngle; float mSwimRotFastAngle; int mSwimRotAccelFrame; int mSwimRotAccelFrameFast; int mSwimRotBrakeFrame; float mSwimRotSpeedChangeStart; float mSwimRotSpeedForward; float mSwimRotSpeedMax; float mSwimSurfaceAccelH; float mSwimSurfaceSpeedMaxH; int mSwimSurfaceSpinCapFrame; float mSwimSurfaceSpinCapSpeedMaxH; float mSwimSurfaceStartDist; float mSwimSurfaceEndDist; float mSwimSurfaceGravity; float mSwimSurfaceBaseHeight; float mSwimSurfaceSpring; float mSwimSurfaceDamper; int mSwimSurfaceDamperStart; int mSwimSurfaceDamperFrame; float mSwimSurfaceEnableJumpHeight; int mSwimSurfacePreInputJumpFrame; float mSwimSurfaceMoveSpring; float mSwimSurfaceMoveDamper; float mSwimSurfaceMoveBaseHeight; float mSwimRunSurfaceBaseHeight; float mSwimRunSurfaceApproachRate; float mSwimRunSurfaceApproachLimit; float mSwimRunSurfaceBrakeBorder; float mSwimRunSurfaceBrakeH; float mSwimRunSurfaceApproachBorderMax; float mSwimRunSurfaceApproachBorderMin; float mSwimRunSurfaceApproachRateMin; float mSwimFallInSpeed; float mSwimFallInBrakeH; float mSwimFallInBrakeV; float mSwimHeadInBrakeH; float mSwimHeadInBrakeV; float mSwimHeadInRisePower; float mSwimHeadInRiseSpeedMax; float mSwimHeadInSurfaceHeight; int mSwimFallInForceSurfaceFrame; int mSwimFallInvalidJumpFrame; float mSwimDiveStartSpeed; float mSwimDiveBrake; float mSwimDiveEndSpeed; int mSwimDiveLandCount; int mSwimDiveLandCancelFrame; int mSwimDiveNoBrakeFrame; int mSwimDiveButtonValidFrame; int mSwimDiveEndFrame; float mSwimDiveInBrakeH; float mSwimDiveInBrakeV; float mSwimDiveInRisePower; float mSwimDiveInRiseSpeedMax; float mSwimDiveInSurfaceHeight; int mSwimDiveInKeepFrame; int mSwimHeadSlidingFrame; int mSwimHeadSlidingBrakeFrame; float mSwimHeadSlidingSpeed; float mSwimHeadSlidingSpeedEnd; float mSwimHeadSlidingBrake; float mSwimHeadSlidingSideAccel; float mSwimHeadSlidingJump; float mSwimHeadSlidingGravity; int mSwimHeadSlidingEndBrakeFrame; int mSwimHeadSlidingEndSpeedMin; float mSwimJumpHipDropSpeed; float mSwimJumpHipDropBrakeV; float mSwimJumpHipDropBrakeVCeiling; float mSwimJumpHipDropGravity; float mSwimJumpHipDropCancelSpeed; float mSwimJumpHipDropAccelH; float mSwimJumpHipDropMoveSpeedH; float mSwimJumpHipDropPopSpeed; float mSwimJumpHipDropPopJumpAdd; float mSwimTramplePower; float mDiveTramplePower; int mDiveTrampleCancelFrame; float mDamageSwimPushPower; float mDamageSwimGravity; int mDamageSwimCancelFrame; float mDamageSwimSurfaceGravity; float mDamageSwimSurfaceHopPower; float mDamageSwimSurfacePushPower; float mDamageSwimSurfaceLandSpeed; float mDamageSwimSurfaceLandBrake; float mDamageSwimSurfaceLandEndSpeed; int mDamageSwimSurfaceCancelFrame; float mDamageSwimBrakeRateGround; int mOxygenReduceFrame; int mOxygenNoReduceFrame; int mOxygenRecoveryFrame; int mOxygenDamageinterval; int mIceWaterDamageinterval; int mIceWaterRecoveryFrame; float mMoveAnimSpeedMax; float mAnimFrameRateSpeedMin; float mRunBorderSpeed; float mRunBlendRange; float mDashBorderSpeed; float mDashBlendRange; float mDashFastBorderSpeed; float mDashFastBlendRange; float mAnimFrameRateSpeedMax; float mAnimFrameRateRunStart; float mAnimFrameRateMinRun; float mAnimFrameRateMaxRun; float mAnimFrameRateMaxDash; float mAnimFrameRateMaxDashFast; float mRunStartPlayFrameScale; int mRunStartBlendFrame; float mDamageFireRunAnimRate; float mRunSkateAnimSpeedOffset; float mAnimFrameRateRange2D; float mAnimFrameRateMinRun2D; float mAnimFrameRateMaxRun2D; int mIKBlendFrameRun; float mIKBlendRateRunMin; float mIKBlendRateRunMax; float mRollingAnimBorderSpeedMin; float mRollingAnimBorderSpeedMax; float mRollingAnimFrameRateMin; float mRollingAnimFrameRateMax; int mSwimPaddleAniminterval; int mSwimPaddleAnimRateintervalMax; int mSwimPaddleAnimRateintervalMin; float mSwimPaddleAnimMaxRate; float mSwimBentForwardMax; float mSwimBentForwardBlendRate; float mSwimBentSideMax; float mSwimBentSpineMax; float mSwimBentSideBlendRate; float mSwimBentFrontMax; float mSwimBentFrontBlendRate; float mSwimWalkAnimSpeedMax; float mSwimWalkAnimSpeedMin; float mSwimWalkAnimFrameRateMax; float mSwimWalkAnimFrameRateMin; float mSandSinkBorderMin; float mSandSinkBorderMax; float mSandSinkBorderRateMin; float mSandSinkBorderRateMax; float mSandSinkFrameRateMin; float mSandSinkFrameRateMax; int mLookAtEyeKeepFrame; int mLookAtEyeKeepFrameInSight; int mLookAtEyeKeepFrameWait; float mLookAtEyeDistance; float mLookAtEyeAngleMinH; float mLookAtEyeAngleMinInSightH; float mLookAtEyeAngleMaxH; float mLookAtEyeAngleMinV; float mLookAtEyeAngleMinInSightV; float mLookAtEyeAngleMaxV; float mTiltEyeBorderStart; float mTiltEyeBorderEnd; float mTiltEyeAngleScale; float mCenterTiltRateMax; float mNoseChildLocalOffset; float mNoseStability; float mNoseFriction; float mNoseLimitDegree; float mMustacheChildLocalOffset; float mMustacheStability; float mMustacheFriction; float mMustacheLimitDegree; int mCapinterpolateFrame; float mCapChildLocalOffset; float mCapStability; float mCapFriction; float mCapLimitDegree; float mCapTransStability; float mCapTransFriction; float mCapTransLimit; int mCapManHeroEyesWaitAppearFrame; int mDeadWipeStartDamage; int mDeadWipeWaitDamage; int mDeadWipeStartAbyss; int mDeadWipeWaitAbyss; int mDeadWipeStartAbyssWithCapMsg; int mDeadWipeWaitAbyssWithCapMsg; int mDeadWipeStartPress; int mDeadWipeWaitPress; int mDeadWipeStartSandSink; int mDeadWipeWaitSandSink; int mDeadWipeStartNoOxygen; int mDeadWipeWaitNoOxygen; int mDeadWipeStartIceWater; int mDeadWipeWaitIceWater; float mCoinDashSpeed; float mCoinDashSpeedLimit; float mAdditionalSpeedLimit; };