#pragma once /** * @file PlayerActorBase.h * @brief base class for PlayerActor * Vtable loc: 1D77980 */ #include "PlayerHackKeeper.h" #include "al/LiveActor/LiveActor.h" #include "game/Interfaces/IUsePlayerCollision.h" #include "game/Interfaces/IUsePlayerHack.h" #include "game/Player/PlayerCollider.h" #include "game/Player/PlayerInfo.h" #include "game/Player/PlayerInitInfo.h" #include "game/Player/PlayerPuppet.h" class PlayerActorBase : public al::LiveActor, public IUsePlayerHack { public: PlayerActorBase(char const*); virtual void movement(void) override; virtual void init(al::ActorInitInfo const&) override; virtual void initPlayer(al::ActorInitInfo const&, PlayerInitInfo const&); virtual int getPortNo(void); virtual sead::Matrix34f *getViewMtx(void) const; virtual IUsePlayerCollision* getPlayerCollision(void) const; virtual PlayerHackKeeper* getPlayerHackKeeper() const override; virtual bool isEnableDemo(void); virtual void startDemo(void); virtual void endDemo(void); virtual void startDemoPuppetable(void); virtual void endDemoPuppetable(void); virtual void startDemoShineGet(void); virtual void endDemoShineGet(void); virtual void startDemoMainShineGet(void); virtual void endDemoMainShineGet(void); virtual void startDemoHack(void); virtual void endDemoHack(void); virtual void startDemoKeepBind(void); virtual void noticeDemoKeepBindExecute(void); virtual void endDemoKeepBind(void); virtual void startDemoKeepCarry(void); virtual void endDemoKeepCarry(void); virtual void getDemoActor(void); virtual void getDemoAnimator(void); virtual bool isDamageStopDemo(void) const; virtual PlayerPuppet *getPlayerPuppet(void); virtual PlayerInfo *getPlayerInfo(void) const; virtual bool checkDeathArea(void); virtual void sendCollisionMsg(void); virtual bool receivePushMsg(al::SensorMsg const*,al::HitSensor *,al::HitSensor *,float); sead::Matrix34f* mViewMtx; // 0x110 int mPortNo; // 0x118 };