#pragma once #include "al/actor/ActorInitInfo.h" #include "al/actor/Placement.h" #include "al/scene/SceneObjHolder.h" #include "math/seadVector.h" #include "prim/seadSafeString.h" class QuestInfo : public al::IUseSceneObjHolder { public: QuestInfo(void); virtual al::SceneObjHolder* getSceneObjHolder(void) const override { return mSceneObjHolder; }; void setStageName(char const*); void setLabel(char const*); void isEqual(QuestInfo const*); void init(al::PlacementInfo const&,al::SceneObjHolder *); void init(al::PlacementInfo const&,al::ActorInitInfo const&); void init(al::ActorInitInfo const&); void end(void); void copy(QuestInfo const*); void clear(void); int mQuestID = -1; //0x8 sead::Vector3f mShineTrans = sead::Vector3f::zero; // 0xC bool mIsMainQuest; // 0x18 al::SceneObjHolder *mSceneObjHolder; // 0x20 sead::FixedSafeString<0x80> mLabel; // 0x28 sead::FixedSafeString<0x80> mStageName; // 0xC0 bool mIsSingle; // 0x158 sead::FixedSafeString<0x80> mObjID; // 0x160 sead::FixedSafeString<0x80> mPlacementStageName; // 0x1F8 }; static_assert(sizeof(QuestInfo) == 0x290, "Quest Info Size");