#pragma once #include "al/scene/ISceneObj.h" #include "al/scene/SceneObjHolder.h" #include "game/SceneObjs/RouteGuideDirector.h" // temp header to cleanup SceneObjFactory namespace al { struct StageSyncCounter : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; } struct AmiiboNpcDirector : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct BgmAnimeSyncDirector : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct CapManHeroDemoDirector : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct CapMessageDirector : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct CapMessageMoonNotifier : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct CoinCollectHolder : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct CoinCollectWatcher : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct CollectBgmPlayer : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct EchoEmitterHolder : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct ElectricWireCameraTicketHolder : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct FukankunZoomObjHolder : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct GrowPlantDirector : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct GuidePosInfoHolder : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct HintPhotoLayoutHolder : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct HtmlViewerRequester : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct KidsModeLayoutAccessor : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct LoginLotteryDirector : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct MoviePlayer : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct PaintObjHolder : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct PlayerStartInfoHolder : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct RandomItemSelector : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct SceneEventNotifier : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct TalkNpcParamHolder : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct TalkNpcSceneEventSwitcher : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct TestStageTimeDirector : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct TimeBalloonDirector : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct TsukkunTraceHolder : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct WipeHolderRequester : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct YoshiFruitWatcher : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct HelpAmiiboDirector : public al::ISceneObj { virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct QuestInfoHolder : public al::ISceneObj { QuestInfoHolder(int); virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; }; struct RhyhtmInfoWatcher : public al::ISceneObj { RhyhtmInfoWatcher(const char*); virtual const char* getSceneObjName() override; virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override; virtual void initSceneObj(void) override; };