#pragma once #include "al/actor/ActorInitInfo.h" #include "container/seadPtrArray.h" namespace al { struct SubActorInfo { struct LiveActor* mActor; void* unkPtr; int unkInt; }; class SubActorKeeper { public: SubActorKeeper(al::LiveActor*); static SubActorKeeper *tryCreate(al::LiveActor*, char const*, int); static SubActorKeeper *create(al::LiveActor*); void registerSubActor(al::LiveActor*, unsigned int); void init(al::ActorInitInfo const&, char const*, int); al::LiveActor* mRootActor; sead::PtrArray mArray; }; }