#pragma once #include "Nerve.h" namespace al { class NerveAction : public al::Nerve { public: NerveAction(); virtual const char* getActionName() const = 0; al::NerveAction* _8; }; }; namespace alNerveFunction { class NerveActionCollector { public: NerveActionCollector(); void addNerve(al::NerveAction *); int mActionCount; // _0 int _4; al::NerveAction* _8; al::NerveAction* _10; static alNerveFunction::NerveActionCollector* sCurrentCollector; }; };