/** * @file Lexer.h * @brief Defines a lexer for parsing shader clauses. */ #pragma once #include "sead/heap.h" namespace agl { namespace shtxt { class Clause; class Lexer { public: Lexer(); ~Lexer(); void initialize(sead::Heap *, char const *, agl::shtxt::Clause *); void setupCurrentRange(u64 range); u32 findNumberBlock() const; agl::shtxt::Clause* createClause(u32) const; bool execute(bool); sead::Heap* _0; agl::shtxt::Clause* _8; char* mRefName; // _10 u64 _18; u64 _20; u64 _28; }; }; };