#include "game/StageScene/StageSceneStatePauseMenu.h" void StageSceneStatePauseMenu::exeServerConfig(void) { if (al::isFirstStep(this)) { Logger::log("Start Server Config Nerve.\n"); } al::updateKitListPrev(mHost); rs::requestGraphicsPresetAndCubeMapPause(mHost); al::updateKitList(mHost, "2D(ポーズ無視)"); al::updateKitListPost(mHost); if (al::updateNerveState(this)) { if (mStateOption->isChangeLanguage() || mStateOption->field_0x180) { kill(); } else { mSelectParts->appearWait(); mFooterParts->tryChangeTextFade( al::getSystemMessageString(mMenuGuide, "Footer", "MenuMessage_Footer")); al::setNerve(this, &nrvStageSceneStatePauseMenuWait); } } }